change start end angle for draft circle so that it animates from the oposite side to the handl
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		@ -1669,8 +1669,9 @@ export class SceneEntities {
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        center,
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					        center,
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        radius,
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					        radius,
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        ccw: true,
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					        ccw: true,
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        startAngle: 0,
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					        // make the start end where the handle is
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        endAngle: Math.PI * 2,
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					        startAngle: Math.PI * 0.25,
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					        endAngle: Math.PI * 2.25,
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        mesh: circleSegmentBodyDashed,
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					        mesh: circleSegmentBodyDashed,
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        isDashed: true,
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					        isDashed: true,
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        scale,
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					        scale,
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