Try to avoid the black screen again & improve error messages (#7327)
* Fix the black screen of death * fmt * make check * Clean up * Fix up zoom to fit * Change how emulateNetworkConditions work * Do NOT use browser's offline/online mechanisms * Fix test * Improve network error messages * Signal offline when failed event comes in * Don't use logic on components that only want a loader * Remove unnecessary pause state transition --------- Co-authored-by: jacebrowning <jacebrowning@gmail.com>
This commit is contained in:
@ -63,7 +63,7 @@ test.describe('Test network related behaviors', () => {
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})
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// Expect the network to be down
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await expect(networkToggle).toContainText('Problem')
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await expect(networkToggle).toContainText('Network health (Offline)')
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// Click the network widget
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await networkWidget.click()
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@ -160,7 +160,8 @@ test.describe('Test network related behaviors', () => {
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// Expect the network to be down
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await networkToggle.hover()
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await expect(networkToggle).toContainText('Problem')
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await expect(networkToggle).toContainText('Network health (Offline)')
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// Ensure we are not in sketch mode
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await expect(
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@ -364,11 +364,6 @@ export async function getUtils(page: Page, test_?: typeof test) {
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)
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}
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// Chrome devtools protocol session only works in Chromium
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const browserType = page.context().browser()?.browserType().name()
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const cdpSession =
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browserType !== 'chromium' ? null : await page.context().newCDPSession(page)
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const util = {
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waitForAuthSkipAppStart: () => waitForAuthAndLsp(page),
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waitForPageLoad: () => waitForPageLoad(page),
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@ -489,15 +484,9 @@ export async function getUtils(page: Page, test_?: typeof test) {
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emulateNetworkConditions: async (
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networkOptions: Protocol.Network.emulateNetworkConditionsParameters
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) => {
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if (cdpSession === null) {
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// Use a fail safe if we can't simulate disconnect (on Safari)
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return page.evaluate('window.engineCommandManager.tearDown()')
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}
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return cdpSession?.send(
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'Network.emulateNetworkConditions',
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networkOptions
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)
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return networkOptions.offline
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? page.evaluate('window.engineCommandManager.offline()')
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: page.evaluate('window.engineCommandManager.online()')
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},
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toNormalizedCode(text: string) {
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@ -114,6 +114,9 @@ export function App() {
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// by the Projects view.
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billingActor.send({ type: BillingTransition.Update, apiToken: authToken })
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// Tell engineStream to wait for dependencies to start streaming.
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engineStreamActor.send({ type: EngineStreamTransition.WaitForDependencies })
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// When leaving the modeling scene, cut the engine stream.
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return () => {
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// When leaving the modeling scene, cut the engine stream.
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@ -3588,7 +3588,8 @@ export class SceneEntities {
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})
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if (!resp) {
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return Promise.reject('no response')
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console.warn('No response')
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return {} as Models['GetSketchModePlane_type']
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}
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if (isArray(resp)) {
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@ -1,4 +1,3 @@
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import { isPlaywright } from '@src/lib/isPlaywright'
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import { useAppState } from '@src/AppState'
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import { ClientSideScene } from '@src/clientSideScene/ClientSideSceneComp'
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import { ViewControlContextMenu } from '@src/components/ViewControlMenu'
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@ -52,8 +51,10 @@ export const EngineStream = (props: {
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const last = useRef<number>(Date.now())
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const [firstPlay, setFirstPlay] = useState(true)
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const [isRestartRequestStarting, setIsRestartRequestStarting] =
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useState(false)
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const [goRestart, setGoRestart] = useState(false)
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const [timeoutId, setTimeoutId] = useState<
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ReturnType<typeof setTimeout> | undefined
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>(undefined)
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const [attemptTimes, setAttemptTimes] = useState<[number, number]>([
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0,
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TIME_1_SECOND,
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@ -85,18 +86,21 @@ export const EngineStream = (props: {
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const streamIdleMode = settings.app.streamIdleMode.current
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useEffect(() => {
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// Will cause a useEffect loop if not checked for.
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if (engineStreamState.context.videoRef.current !== null) return
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engineStreamActor.send({
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type: EngineStreamTransition.SetVideoRef,
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videoRef: { current: videoRef.current },
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})
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}, [videoRef.current])
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}, [videoRef.current, engineStreamState])
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useEffect(() => {
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if (engineStreamState.context.canvasRef.current !== null) return
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engineStreamActor.send({
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type: EngineStreamTransition.SetCanvasRef,
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canvasRef: { current: canvasRef.current },
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})
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}, [canvasRef.current])
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}, [canvasRef.current, engineStreamState])
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useEffect(() => {
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engineStreamActor.send({
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@ -131,24 +135,6 @@ export const EngineStream = (props: {
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})
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}
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useEffect(() => {
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// Only try to start the stream if we're stopped or think we're done
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// waiting for dependencies.
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if (
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!(
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engineStreamState.value === EngineStreamState.WaitingForDependencies ||
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engineStreamState.value === EngineStreamState.Stopped
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)
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)
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return
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// Don't bother trying to connect if the auth token is empty.
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// We have the checks in the machine but this can cause a hot loop.
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if (!engineStreamState.context.authToken) return
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startOrReconfigureEngine()
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}, [engineStreamState, setAppState])
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// I would inline this but it needs to be a function for removeEventListener.
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const play = () => {
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engineStreamActor.send({
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@ -174,12 +160,13 @@ export const EngineStream = (props: {
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console.log('scene is ready, execute kcl')
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const kmp = kclManager.executeCode().catch(trap)
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if (!firstPlay) return
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setFirstPlay(false)
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// Reset the restart timeouts
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setAttemptTimes([0, TIME_1_SECOND])
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console.log(firstPlay)
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if (!firstPlay) return
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setFirstPlay(false)
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console.log('firstPlay true, zoom to fit')
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kmp
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.then(async () => {
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@ -211,51 +198,76 @@ export const EngineStream = (props: {
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// We do a back-off restart, using a fibonacci sequence, since it
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// has a nice retry time curve (somewhat quick then exponential)
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const attemptRestartIfNecessary = () => {
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if (isRestartRequestStarting) return
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setIsRestartRequestStarting(true)
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setTimeout(() => {
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engineStreamState.context.videoRef.current?.pause()
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engineCommandManager.tearDown()
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startOrReconfigureEngine()
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setFirstPlay(false)
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setIsRestartRequestStarting(false)
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}, attemptTimes[0] + attemptTimes[1])
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// Timeout already set.
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if (timeoutId) return
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setTimeoutId(
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setTimeout(() => {
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engineStreamState.context.videoRef.current?.pause()
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engineCommandManager.tearDown()
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startOrReconfigureEngine()
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setFirstPlay(true)
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setTimeoutId(undefined)
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setGoRestart(false)
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}, attemptTimes[0] + attemptTimes[1])
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)
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setAttemptTimes([attemptTimes[1], attemptTimes[0] + attemptTimes[1]])
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}
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// Poll that we're connected. If not, send a reset signal.
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// Do not restart if we're in idle mode.
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const connectionCheckIntervalId = setInterval(() => {
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// SKIP DURING TESTS BECAUSE IT WILL MESS WITH REUSING THE
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// ELECTRON INSTANCE.
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if (isPlaywright()) {
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const onOffline = () => {
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if (
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!(
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EngineConnectionStateType.Disconnected ===
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engineCommandManager.engineConnection?.state.type ||
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EngineConnectionStateType.Disconnecting ===
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engineCommandManager.engineConnection?.state.type
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)
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) {
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return
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}
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// Don't try try to restart if we're already connected!
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const hasEngineConnectionInst = engineCommandManager.engineConnection
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const isDisconnected =
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engineCommandManager.engineConnection?.state.type ===
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EngineConnectionStateType.Disconnected
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const inIdleMode = engineStreamState.value === EngineStreamState.Paused
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if ((hasEngineConnectionInst && !isDisconnected) || inIdleMode) return
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engineStreamActor.send({ type: EngineStreamTransition.Stop })
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attemptRestartIfNecessary()
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}, TIME_1_SECOND)
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}
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if (
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!goRestart &&
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engineStreamState.value === EngineStreamState.WaitingForDependencies
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) {
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setGoRestart(true)
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}
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if (goRestart && !timeoutId) {
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attemptRestartIfNecessary()
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}
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engineCommandManager.addEventListener(
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EngineCommandManagerEvents.EngineRestartRequest,
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attemptRestartIfNecessary
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)
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return () => {
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clearInterval(connectionCheckIntervalId)
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engineCommandManager.addEventListener(
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EngineCommandManagerEvents.Offline,
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onOffline
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)
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return () => {
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engineCommandManager.removeEventListener(
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EngineCommandManagerEvents.EngineRestartRequest,
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attemptRestartIfNecessary
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)
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engineCommandManager.removeEventListener(
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EngineCommandManagerEvents.Offline,
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onOffline
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)
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}
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}, [engineStreamState, attemptTimes, isRestartRequestStarting])
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}, [
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engineStreamState,
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attemptTimes,
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goRestart,
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timeoutId,
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engineCommandManager.engineConnection?.state.type,
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])
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useEffect(() => {
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// If engineStreamMachine is already reconfiguring, bail.
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@ -269,7 +281,7 @@ export const EngineStream = (props: {
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const canvas = engineStreamState.context.canvasRef?.current
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if (!canvas) return
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new ResizeObserver(() => {
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const observer = new ResizeObserver(() => {
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// Prevents:
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// `Uncaught ResizeObserver loop completed with undelivered notifications`
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window.requestAnimationFrame(() => {
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@ -280,13 +292,19 @@ export const EngineStream = (props: {
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if (
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(Math.abs(video.width - window.innerWidth) > 4 ||
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Math.abs(video.height - window.innerHeight) > 4) &&
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!engineStreamState.matches(EngineStreamState.WaitingToPlay)
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engineStreamState.matches(EngineStreamState.Playing)
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) {
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timeoutStart.current = Date.now()
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startOrReconfigureEngine()
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}
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})
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}).observe(document.body)
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})
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observer.observe(document.body)
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return () => {
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observer.disconnect()
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}
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}, [engineStreamState.value])
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/**
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@ -345,8 +363,21 @@ export const EngineStream = (props: {
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timeoutStart.current = null
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} else if (timeoutStart.current) {
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const elapsed = Date.now() - timeoutStart.current
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if (elapsed >= IDLE_TIME_MS) {
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// Don't pause if we're already disconnected.
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if (
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// It's unnecessary to once again setup an event listener for
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// offline/online to capture this state, when this state already
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// exists on the window.navigator object. In hindsight it makes
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// me (lee) regret we set React state variables such as
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// isInternetConnected in other files when we could check this
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// object instead.
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engineCommandManager.engineConnection?.state.type ===
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EngineConnectionStateType.ConnectionEstablished &&
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elapsed >= IDLE_TIME_MS &&
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engineStreamState.value === EngineStreamState.Playing
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) {
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timeoutStart.current = null
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console.log('PAUSING')
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engineStreamActor.send({ type: EngineStreamTransition.Pause })
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}
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}
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@ -357,7 +388,7 @@ export const EngineStream = (props: {
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return () => {
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window.cancelAnimationFrame(frameId)
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}
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}, [modelingMachineState])
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}, [modelingMachineState, engineStreamState.value])
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useEffect(() => {
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if (!streamIdleMode) return
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@ -370,9 +401,18 @@ export const EngineStream = (props: {
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return
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}
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if (engineStreamState.value === EngineStreamState.Paused) {
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startOrReconfigureEngine()
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}
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engineStreamActor.send({
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type: EngineStreamTransition.Resume,
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modelingMachineActorSend,
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settings: settingsEngine,
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setAppState,
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onMediaStream(mediaStream: MediaStream) {
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engineStreamActor.send({
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type: EngineStreamTransition.SetMediaStream,
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mediaStream,
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})
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},
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})
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|
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timeoutStart.current = Date.now()
|
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}
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@ -471,7 +511,11 @@ export const EngineStream = (props: {
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}
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sendSelectEventToEngine(e)
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.then(({ entity_id }) => {
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.then((result) => {
|
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if (!result) {
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return
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}
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const { entity_id } = result
|
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if (!entity_id) {
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// No entity selected. This is benign
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return
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@ -535,7 +579,7 @@ export const EngineStream = (props: {
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EngineStreamState.Resuming,
|
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].some((s) => s === engineStreamState.value) && (
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<Loading dataTestId="loading-engine" className="fixed inset-0 h-screen">
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Connecting to engine
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Connecting to engine...
|
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</Loading>
|
||||
)}
|
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</div>
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|
@ -1,6 +1,7 @@
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import type { MarkedOptions } from '@ts-stack/markdown'
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import { Marked, escape, unescape } from '@ts-stack/markdown'
|
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import { useEffect, useState } from 'react'
|
||||
import type { ReactNode } from 'react'
|
||||
|
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import { CustomIcon } from '@src/components/CustomIcon'
|
||||
import { Spinner } from '@src/components/Spinner'
|
||||
@ -17,6 +18,7 @@ import { SafeRenderer } from '@src/lib/markdown'
|
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import { engineCommandManager } from '@src/lib/singletons'
|
||||
|
||||
interface LoadingProps extends React.PropsWithChildren {
|
||||
isDummy?: boolean
|
||||
className?: string
|
||||
dataTestId?: string
|
||||
}
|
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@ -29,7 +31,49 @@ const markedOptions: MarkedOptions = {
|
||||
escape,
|
||||
}
|
||||
|
||||
const Loading = ({ children, className, dataTestId }: LoadingProps) => {
|
||||
// This exists here and not in engineConnection because we want some styling
|
||||
// available to us.
|
||||
export const CONNECTION_ERROR_CALL_TO_ACTION_TEXT: Record<
|
||||
ConnectionError,
|
||||
ReactNode
|
||||
> = {
|
||||
[ConnectionError.Unset]: '',
|
||||
[ConnectionError.LongLoadingTime]:
|
||||
'Loading is taking longer than expected, check your network connection.',
|
||||
[ConnectionError.VeryLongLoadingTime]:
|
||||
'Check the connection is being blocked by a firewall, or if your internet is disconnected.',
|
||||
[ConnectionError.ICENegotiate]:
|
||||
'The modeling session was created, but there is an issue connecting to the stream.',
|
||||
[ConnectionError.DataChannelError]:
|
||||
'A modeling session was created, but there was an issue creating a modeling commands channel.',
|
||||
[ConnectionError.WebSocketError]:
|
||||
"An unexpected issue regarding the connection to Zoo's KittyCAD API happened. We suggest re-opening Zoo Design Studio to try again.",
|
||||
[ConnectionError.LocalDescriptionInvalid]:
|
||||
'The modeling session was created, but there is an issue connecting to the stream.',
|
||||
[ConnectionError.MissingAuthToken]:
|
||||
'Your authorization token is missing; please login again.',
|
||||
[ConnectionError.BadAuthToken]:
|
||||
'Your authorization token is invalid; please login again.',
|
||||
[ConnectionError.TooManyConnections]:
|
||||
'There are too many open engine connections associated with your account. Please close web browser windows and tabs with app.zoo.dev open, and close multiple Zoo Design Studio windows.',
|
||||
[ConnectionError.Outage]: (
|
||||
<>
|
||||
We seem to be experiencing an outage. Please visit{' '}
|
||||
<a href="https://status.zoo.dev">status.zoo.dev</a> for updates.
|
||||
</>
|
||||
),
|
||||
[ConnectionError.PeerConnectionRemoteDisconnected]:
|
||||
'The remote end has disconnected. Zoo Design Studio will reconnect you.',
|
||||
[ConnectionError.Unknown]:
|
||||
'An unexpected error occurred. Please report this to us.',
|
||||
}
|
||||
|
||||
const Loading = ({
|
||||
isDummy,
|
||||
children,
|
||||
className,
|
||||
dataTestId,
|
||||
}: LoadingProps) => {
|
||||
const [error, setError] = useState<ErrorType>({
|
||||
error: ConnectionError.Unset,
|
||||
})
|
||||
@ -109,6 +153,20 @@ const Loading = ({ children, className, dataTestId }: LoadingProps) => {
|
||||
}
|
||||
}, [error, setError, isUnrecoverableError])
|
||||
|
||||
// Useful for particular cases where we want a loading spinner but no other
|
||||
// logic, such as when the feature tree is being built.
|
||||
if (isDummy) {
|
||||
return (
|
||||
<div
|
||||
className={`body-bg flex flex-col items-center justify-center ${colorClass} ${className}`}
|
||||
data-testid={dataTestId ? dataTestId : 'loading'}
|
||||
>
|
||||
<Spinner />
|
||||
<p className={`text-base mt-4`}>{children}</p>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
return (
|
||||
<div
|
||||
className={`body-bg flex flex-col items-center justify-center ${colorClass} ${className}`}
|
||||
@ -116,39 +174,52 @@ const Loading = ({ children, className, dataTestId }: LoadingProps) => {
|
||||
>
|
||||
{isUnrecoverableError ? (
|
||||
<CustomIcon
|
||||
name="close"
|
||||
name="exclamationMark"
|
||||
className="w-8 h-8 !text-chalkboard-10 bg-destroy-60 rounded-full"
|
||||
/>
|
||||
) : (
|
||||
<Spinner />
|
||||
)}
|
||||
<p className={`text-base mt-4`}>
|
||||
{isUnrecoverableError ? 'An error occurred' : children || 'Loading'}
|
||||
{isUnrecoverableError ? '' : children || 'Loading'}
|
||||
</p>
|
||||
{CONNECTION_ERROR_TEXT[error.error] && (
|
||||
<div
|
||||
className={
|
||||
'text-center text-sm mt-4 text-opacity-70 transition-opacity duration-500' +
|
||||
(error.error !== ConnectionError.Unset
|
||||
? ' opacity-100'
|
||||
: ' opacity-0')
|
||||
}
|
||||
dangerouslySetInnerHTML={{
|
||||
__html: Marked.parse(
|
||||
CONNECTION_ERROR_TEXT[error.error] +
|
||||
(error.context
|
||||
? '\n\nThe error details are: ' +
|
||||
(error.context instanceof Object
|
||||
? JSON.stringify(error.context)
|
||||
: error.context)
|
||||
: ''),
|
||||
{
|
||||
renderer: new SafeRenderer(markedOptions),
|
||||
...markedOptions,
|
||||
}
|
||||
),
|
||||
}}
|
||||
></div>
|
||||
<div>
|
||||
<div className="max-w-3xl text-base flex flex-col gap-2 px-2 pt-2 mt-2 pb-6 mb-6 border-b border-chalkboard-30">
|
||||
{CONNECTION_ERROR_CALL_TO_ACTION_TEXT[error.error]}
|
||||
<div className="text-sm">
|
||||
If the issue persists, please visit the community support thread
|
||||
on{' '}
|
||||
<a href="https://community.zoo.dev/t/diagnosing-network-connection-issues/156">
|
||||
diagnosing network connection issues
|
||||
</a>
|
||||
.
|
||||
</div>
|
||||
</div>
|
||||
<div
|
||||
className={
|
||||
'font-mono text-xs px-2 text-opacity-70 transition-opacity duration-500' +
|
||||
(error.error !== ConnectionError.Unset
|
||||
? ' opacity-100'
|
||||
: ' opacity-0')
|
||||
}
|
||||
dangerouslySetInnerHTML={{
|
||||
__html: Marked.parse(
|
||||
CONNECTION_ERROR_TEXT[error.error] +
|
||||
(error.context
|
||||
? '\n\nThe error details are: ' +
|
||||
(error.context instanceof Object
|
||||
? JSON.stringify(error.context)
|
||||
: error.context)
|
||||
: ''),
|
||||
{
|
||||
renderer: new SafeRenderer(markedOptions),
|
||||
...markedOptions,
|
||||
}
|
||||
),
|
||||
}}
|
||||
></div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
|
@ -155,7 +155,9 @@ export const FeatureTreePane = () => {
|
||||
className="absolute inset-0 p-1 box-border overflow-auto"
|
||||
>
|
||||
{kclManager.isExecuting ? (
|
||||
<Loading className="h-full">Building feature tree...</Loading>
|
||||
<Loading className="h-full" isDummy={true}>
|
||||
Building feature tree...
|
||||
</Loading>
|
||||
) : (
|
||||
<>
|
||||
{!modelingState.matches('Sketch') && <DefaultPlanes />}
|
||||
|
@ -117,18 +117,19 @@ export function useNetworkStatus() {
|
||||
}, [hasIssues, internetConnected, pingEMA, overallState])
|
||||
|
||||
useEffect(() => {
|
||||
const onlineCallback = () => {
|
||||
setInternetConnected(true)
|
||||
}
|
||||
const offlineCallback = () => {
|
||||
setInternetConnected(false)
|
||||
setSteps(structuredClone(initialConnectingTypeGroupState))
|
||||
}
|
||||
window.addEventListener('online', onlineCallback)
|
||||
window.addEventListener('offline', offlineCallback)
|
||||
engineCommandManager.addEventListener(
|
||||
EngineCommandManagerEvents.Offline,
|
||||
offlineCallback
|
||||
)
|
||||
return () => {
|
||||
window.removeEventListener('online', onlineCallback)
|
||||
window.removeEventListener('offline', offlineCallback)
|
||||
engineCommandManager.removeEventListener(
|
||||
EngineCommandManagerEvents.Offline,
|
||||
offlineCallback
|
||||
)
|
||||
}
|
||||
}, [])
|
||||
|
||||
@ -178,6 +179,8 @@ export function useNetworkStatus() {
|
||||
if (
|
||||
engineConnectionState.type === EngineConnectionStateType.Connecting
|
||||
) {
|
||||
setInternetConnected(true)
|
||||
|
||||
const groups = Object.values(nextSteps)
|
||||
for (let group of groups) {
|
||||
for (let step of group) {
|
||||
@ -207,6 +210,10 @@ export function useNetworkStatus() {
|
||||
|
||||
if (engineConnectionState.value.type === DisconnectingType.Error) {
|
||||
setError(engineConnectionState.value.value)
|
||||
} else if (
|
||||
engineConnectionState.value.type === DisconnectingType.Quit
|
||||
) {
|
||||
return structuredClone(initialConnectingTypeGroupState)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,3 @@
|
||||
import { TEST } from '@src/env'
|
||||
import type { Models } from '@kittycad/lib'
|
||||
import { VITE_KC_API_WS_MODELING_URL, VITE_KC_DEV_TOKEN } from '@src/env'
|
||||
import { jsAppSettings } from '@src/lib/settings/settingsUtils'
|
||||
@ -83,6 +82,9 @@ export enum ConnectionError {
|
||||
TooManyConnections,
|
||||
Outage,
|
||||
|
||||
// Observed to happen on a local network outage.
|
||||
PeerConnectionRemoteDisconnected,
|
||||
|
||||
// An unknown error is the most severe because it has not been classified
|
||||
// or encountered before.
|
||||
Unknown,
|
||||
@ -93,22 +95,18 @@ export const CONNECTION_ERROR_TEXT: Record<ConnectionError, string> = {
|
||||
[ConnectionError.LongLoadingTime]:
|
||||
'Loading is taking longer than expected...',
|
||||
[ConnectionError.VeryLongLoadingTime]:
|
||||
'Loading seems stuck. Do you have a firewall turned on?',
|
||||
"It's possible there's a connection issue.",
|
||||
[ConnectionError.ICENegotiate]: 'ICE negotiation failed.',
|
||||
[ConnectionError.DataChannelError]: 'The data channel signaled an error.',
|
||||
[ConnectionError.WebSocketError]: 'The websocket signaled an error.',
|
||||
[ConnectionError.LocalDescriptionInvalid]:
|
||||
'The local description is invalid.',
|
||||
[ConnectionError.MissingAuthToken]:
|
||||
'Your authorization token is missing; please login again.',
|
||||
[ConnectionError.BadAuthToken]:
|
||||
'Your authorization token is invalid; please login again.',
|
||||
[ConnectionError.TooManyConnections]:
|
||||
'There are too many open engine connections associated with your account.',
|
||||
[ConnectionError.Outage]:
|
||||
'We seem to be experiencing an outage. Please visit [status.zoo.dev](https://status.zoo.dev) for updates.',
|
||||
[ConnectionError.Unknown]:
|
||||
'An unexpected error occurred. Please report this to us.',
|
||||
[ConnectionError.DataChannelError]: 'Data channel error.',
|
||||
[ConnectionError.WebSocketError]: 'Websocket error.',
|
||||
[ConnectionError.LocalDescriptionInvalid]: 'Local description invalid',
|
||||
[ConnectionError.MissingAuthToken]: 'Missing authorization token',
|
||||
[ConnectionError.BadAuthToken]: 'Bad authorization token',
|
||||
[ConnectionError.TooManyConnections]: 'Too many connections',
|
||||
[ConnectionError.Outage]: 'Outage',
|
||||
[ConnectionError.PeerConnectionRemoteDisconnected]:
|
||||
'Peer connection disconnected',
|
||||
[ConnectionError.Unknown]: 'Unknown',
|
||||
}
|
||||
|
||||
export const WEBSOCKET_READYSTATE_TEXT: Record<number, string> = {
|
||||
@ -226,6 +224,9 @@ export enum EngineConnectionEvents {
|
||||
Opened = 'opened', // (engineConnection: EngineConnection) => void
|
||||
Closed = 'closed', // (engineConnection: EngineConnection) => void
|
||||
NewTrack = 'new-track', // (track: NewTrackArgs) => void
|
||||
|
||||
// A general offline state.
|
||||
Offline = 'offline',
|
||||
}
|
||||
|
||||
function toRTCSessionDescriptionInit(
|
||||
@ -669,14 +670,28 @@ class EngineConnection extends EventTarget {
|
||||
},
|
||||
},
|
||||
}
|
||||
this.dispatchEvent(
|
||||
new CustomEvent(EngineConnectionEvents.Offline, {})
|
||||
)
|
||||
this.disconnectAll()
|
||||
break
|
||||
|
||||
// The remote end broke up with us! :(
|
||||
case 'disconnected':
|
||||
this.state = {
|
||||
type: EngineConnectionStateType.Disconnecting,
|
||||
value: {
|
||||
type: DisconnectingType.Error,
|
||||
value: {
|
||||
error: ConnectionError.PeerConnectionRemoteDisconnected,
|
||||
context: event,
|
||||
},
|
||||
},
|
||||
}
|
||||
this.dispatchEvent(
|
||||
new CustomEvent(EngineConnectionEvents.RestartRequest, {})
|
||||
new CustomEvent(EngineConnectionEvents.Offline, {})
|
||||
)
|
||||
this.disconnectAll()
|
||||
break
|
||||
case 'closed':
|
||||
this.pc?.removeEventListener('icecandidate', this.onIceCandidate)
|
||||
@ -847,7 +862,6 @@ class EngineConnection extends EventTarget {
|
||||
'message',
|
||||
this.onDataChannelMessage
|
||||
)
|
||||
this.disconnectAll()
|
||||
}
|
||||
|
||||
this.unreliableDataChannel?.addEventListener(
|
||||
@ -866,7 +880,6 @@ class EngineConnection extends EventTarget {
|
||||
},
|
||||
},
|
||||
}
|
||||
this.disconnectAll()
|
||||
}
|
||||
this.unreliableDataChannel?.addEventListener(
|
||||
'error',
|
||||
@ -956,6 +969,9 @@ class EngineConnection extends EventTarget {
|
||||
this.onNetworkStatusReady
|
||||
)
|
||||
|
||||
this.dispatchEvent(
|
||||
new CustomEvent(EngineConnectionEvents.Offline, {})
|
||||
)
|
||||
this.disconnectAll()
|
||||
}
|
||||
this.websocket.addEventListener('close', this.onWebSocketClose)
|
||||
@ -974,8 +990,6 @@ class EngineConnection extends EventTarget {
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
this.disconnectAll()
|
||||
}
|
||||
this.websocket.addEventListener('error', this.onWebSocketError)
|
||||
|
||||
@ -1331,6 +1345,9 @@ export enum EngineCommandManagerEvents {
|
||||
|
||||
// the whole scene is ready (settings loaded)
|
||||
SceneReady = 'scene-ready',
|
||||
|
||||
// we're offline
|
||||
Offline = 'offline',
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1380,6 +1397,7 @@ export class EngineCommandManager extends EventTarget {
|
||||
* This is compared to the {@link outSequence} number to determine if we should ignore
|
||||
* any out-of-order late responses in the unreliable channel.
|
||||
*/
|
||||
keepForcefulOffline = false
|
||||
inSequence = 1
|
||||
engineConnection?: EngineConnection
|
||||
commandLogs: CommandLog[] = []
|
||||
@ -1453,13 +1471,8 @@ export class EngineCommandManager extends EventTarget {
|
||||
)
|
||||
}
|
||||
|
||||
private onOffline = () => {
|
||||
console.log('Browser reported network is offline')
|
||||
if (TEST) {
|
||||
console.warn('DURING TESTS ENGINECONNECTION.ONOFFLINE WILL DO NOTHING.')
|
||||
return
|
||||
}
|
||||
this.onEngineConnectionRestartRequest()
|
||||
private onEngineOffline = () => {
|
||||
this.dispatchEvent(new CustomEvent(EngineCommandManagerEvents.Offline, {}))
|
||||
}
|
||||
|
||||
idleMode: boolean = false
|
||||
@ -1494,6 +1507,11 @@ export class EngineCommandManager extends EventTarget {
|
||||
if (settings) {
|
||||
this.settings = settings
|
||||
}
|
||||
|
||||
if (this.keepForcefulOffline) {
|
||||
return
|
||||
}
|
||||
|
||||
if (width === 0 || height === 0) {
|
||||
return
|
||||
}
|
||||
@ -1509,8 +1527,6 @@ export class EngineCommandManager extends EventTarget {
|
||||
return
|
||||
}
|
||||
|
||||
window.addEventListener('offline', this.onOffline)
|
||||
|
||||
let additionalSettings = this.settings.enableSSAO ? '&post_effect=ssao' : ''
|
||||
additionalSettings +=
|
||||
'&show_grid=' + (this.settings.showScaleGrid ? 'true' : 'false')
|
||||
@ -1537,6 +1553,11 @@ export class EngineCommandManager extends EventTarget {
|
||||
this.onEngineConnectionRestartRequest as EventListener
|
||||
)
|
||||
|
||||
this.engineConnection.addEventListener(
|
||||
EngineConnectionEvents.Offline,
|
||||
this.onEngineOffline as EventListener
|
||||
)
|
||||
|
||||
// eslint-disable-next-line @typescript-eslint/no-misused-promises
|
||||
this.onEngineConnectionOpened = async () => {
|
||||
console.log('onEngineConnectionOpened')
|
||||
@ -1548,13 +1569,8 @@ export class EngineCommandManager extends EventTarget {
|
||||
this.codeManager?.currentFilePath || undefined
|
||||
)
|
||||
} catch (e) {
|
||||
// If this happens shit's actually gone south aka the websocket closed.
|
||||
// Let's restart.
|
||||
console.warn("shit's gone south")
|
||||
console.warn(e)
|
||||
this.engineConnection?.dispatchEvent(
|
||||
new CustomEvent(EngineConnectionEvents.RestartRequest, {})
|
||||
)
|
||||
// If this happens, the websocket may have closed and we need to restart
|
||||
console.warn('unknown error:', e)
|
||||
return
|
||||
}
|
||||
|
||||
@ -1597,23 +1613,7 @@ export class EngineCommandManager extends EventTarget {
|
||||
console.log('camControlsCameraChange')
|
||||
this._camControlsCameraChange()
|
||||
|
||||
// We should eventually only have 1 restoral call.
|
||||
if (this.idleMode) {
|
||||
await this.sceneInfra?.camControls.restoreRemoteCameraStateAndTriggerSync()
|
||||
} else {
|
||||
// NOTE: This code is old. It uses the old hack to restore camera.
|
||||
console.log('call default_camera_get_settings')
|
||||
// eslint-disable-next-line @typescript-eslint/no-floating-promises
|
||||
await this.sendSceneCommand({
|
||||
// CameraControls subscribes to default_camera_get_settings response events
|
||||
// firing this at connection ensure the camera's are synced initially
|
||||
type: 'modeling_cmd_req',
|
||||
cmd_id: uuidv4(),
|
||||
cmd: {
|
||||
type: 'default_camera_get_settings',
|
||||
},
|
||||
})
|
||||
}
|
||||
await this.sceneInfra?.camControls.restoreRemoteCameraStateAndTriggerSync()
|
||||
|
||||
setIsStreamReady(true)
|
||||
|
||||
@ -1877,8 +1877,6 @@ export class EngineCommandManager extends EventTarget {
|
||||
tearDown(opts?: { idleMode: boolean }) {
|
||||
this.idleMode = opts?.idleMode ?? false
|
||||
|
||||
window.removeEventListener('offline', this.onOffline)
|
||||
|
||||
if (this.engineConnection) {
|
||||
for (const [cmdId, pending] of Object.entries(this.pendingCommands)) {
|
||||
pending.reject([
|
||||
@ -1928,7 +1926,26 @@ export class EngineCommandManager extends EventTarget {
|
||||
this.engineCommandManager.engineConnection = null
|
||||
}
|
||||
this.engineConnection = undefined
|
||||
|
||||
// It is possible all connections never even started, but we still want
|
||||
// to signal to the whole application we are "offline".
|
||||
this.dispatchEvent(new CustomEvent(EngineCommandManagerEvents.Offline, {}))
|
||||
}
|
||||
|
||||
offline() {
|
||||
this.keepForcefulOffline = true
|
||||
this.tearDown()
|
||||
console.log('offline')
|
||||
}
|
||||
|
||||
online() {
|
||||
this.keepForcefulOffline = false
|
||||
this.dispatchEvent(
|
||||
new CustomEvent(EngineCommandManagerEvents.EngineRestartRequest, {})
|
||||
)
|
||||
console.log('online')
|
||||
}
|
||||
|
||||
async startNewSession() {
|
||||
this.responseMap = {}
|
||||
}
|
||||
|
@ -703,7 +703,8 @@ export async function sendSelectEventToEngine(
|
||||
cmd_id: uuidv4(),
|
||||
})
|
||||
if (!res) {
|
||||
return Promise.reject('no response')
|
||||
console.warn('No response')
|
||||
return undefined
|
||||
}
|
||||
|
||||
if (isArray(res)) {
|
||||
|
@ -70,7 +70,6 @@ export async function holdOntoVideoFrameInCanvas(
|
||||
video: HTMLVideoElement,
|
||||
canvas: HTMLCanvasElement
|
||||
) {
|
||||
video.pause()
|
||||
canvas.width = video.videoWidth
|
||||
canvas.height = video.videoHeight
|
||||
canvas.style.width = video.videoWidth + 'px'
|
||||
@ -220,11 +219,14 @@ export const engineStreamMachine = setup({
|
||||
if (context.videoRef.current && context.canvasRef.current) {
|
||||
await context.videoRef.current.pause()
|
||||
|
||||
await holdOntoVideoFrameInCanvas(
|
||||
context.videoRef.current,
|
||||
context.canvasRef.current
|
||||
)
|
||||
context.videoRef.current.style.display = 'none'
|
||||
// It's possible we've already frozen the frame due to a disconnect.
|
||||
if (context.videoRef.current.style.display !== 'none') {
|
||||
await holdOntoVideoFrameInCanvas(
|
||||
context.videoRef.current,
|
||||
context.canvasRef.current
|
||||
)
|
||||
context.videoRef.current.style.display = 'none'
|
||||
}
|
||||
}
|
||||
|
||||
await rootContext.sceneInfra.camControls.saveRemoteCameraState()
|
||||
@ -365,9 +367,12 @@ export const engineStreamMachine = setup({
|
||||
}),
|
||||
},
|
||||
on: {
|
||||
[EngineStreamTransition.StartOrReconfigureEngine]: {
|
||||
[EngineStreamTransition.Resume]: {
|
||||
target: EngineStreamState.Resuming,
|
||||
},
|
||||
[EngineStreamTransition.Stop]: {
|
||||
target: EngineStreamState.Stopped,
|
||||
},
|
||||
},
|
||||
},
|
||||
[EngineStreamState.Stopped]: {
|
||||
@ -398,11 +403,17 @@ export const engineStreamMachine = setup({
|
||||
rootContext: args.self.system.get('root').getSnapshot().context,
|
||||
event: args.event,
|
||||
}),
|
||||
// Usually only fails if there was a disconnection mid-way.
|
||||
onError: [
|
||||
{
|
||||
target: EngineStreamState.WaitingForDependencies,
|
||||
reenter: true,
|
||||
},
|
||||
],
|
||||
},
|
||||
on: {
|
||||
// The stream can be paused as it's resuming.
|
||||
[EngineStreamTransition.Pause]: {
|
||||
target: EngineStreamState.Paused,
|
||||
[EngineStreamTransition.Stop]: {
|
||||
target: EngineStreamState.Stopped,
|
||||
},
|
||||
[EngineStreamTransition.SetMediaStream]: {
|
||||
target: EngineStreamState.Playing,
|
||||
|
@ -521,7 +521,7 @@ function ProjectGrid({
|
||||
return (
|
||||
<section data-testid="home-section" {...rest}>
|
||||
{state.matches(SystemIOMachineStates.readingFolders) ? (
|
||||
<Loading>Loading your Projects...</Loading>
|
||||
<Loading isDummy={true}>Loading your Projects...</Loading>
|
||||
) : (
|
||||
<>
|
||||
{searchResults.length > 0 ? (
|
||||
|
Reference in New Issue
Block a user