* Fix the black screen of death * fmt * make check * Clean up * Fix up zoom to fit * Change how emulateNetworkConditions work * Do NOT use browser's offline/online mechanisms * Fix test * Improve network error messages * Signal offline when failed event comes in * Don't use logic on components that only want a loader * Remove unnecessary pause state transition --------- Co-authored-by: jacebrowning <jacebrowning@gmail.com>
430 lines
14 KiB
TypeScript
430 lines
14 KiB
TypeScript
import type { MutableRefObject } from 'react'
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import type { ActorRefFrom } from 'xstate'
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import { assign, fromPromise, setup } from 'xstate'
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import type { AppMachineContext } from '@src/lib/types'
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export enum EngineStreamState {
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WaitingForDependencies = 'waiting-for-dependencies',
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WaitingForMediaStream = 'waiting-for-media-stream',
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WaitingToPlay = 'waiting-to-play',
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Playing = 'playing',
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Reconfiguring = 'reconfiguring',
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Paused = 'paused',
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Stopped = 'stopped',
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// The is the state in-between Paused and Playing *specifically that order*.
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Resuming = 'resuming',
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}
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export enum EngineStreamTransition {
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// This brings us back to the configuration loop
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WaitForDependencies = 'wait-for-dependencies',
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// Our dependencies to set
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SetPool = 'set-pool',
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SetAuthToken = 'set-auth-token',
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SetVideoRef = 'set-video-ref',
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SetCanvasRef = 'set-canvas-ref',
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SetMediaStream = 'set-media-stream',
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// Stream operations
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Play = 'play',
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Resume = 'resume',
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Pause = 'pause',
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Stop = 'stop',
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// Used to reconfigure the stream during connection
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StartOrReconfigureEngine = 'start-or-reconfigure-engine',
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}
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export interface EngineStreamContext {
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pool: string | null
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authToken: string | undefined
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videoRef: MutableRefObject<HTMLVideoElement | null>
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canvasRef: MutableRefObject<HTMLCanvasElement | null>
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mediaStream: MediaStream | null
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zoomToFit: boolean
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}
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export const engineStreamContextCreate = (): EngineStreamContext => ({
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pool: null,
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authToken: undefined,
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videoRef: { current: null },
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canvasRef: { current: null },
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mediaStream: null,
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zoomToFit: true,
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})
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export function getDimensions(streamWidth: number, streamHeight: number) {
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const factorOf = 4
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const maxResolution = 2160
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const ratio = Math.min(
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Math.min(maxResolution / streamWidth, maxResolution / streamHeight),
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1.0
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)
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const quadWidth = Math.round((streamWidth * ratio) / factorOf) * factorOf
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const quadHeight = Math.round((streamHeight * ratio) / factorOf) * factorOf
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return { width: quadWidth, height: quadHeight }
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}
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export async function holdOntoVideoFrameInCanvas(
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video: HTMLVideoElement,
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canvas: HTMLCanvasElement
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) {
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canvas.width = video.videoWidth
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canvas.height = video.videoHeight
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canvas.style.width = video.videoWidth + 'px'
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canvas.style.height = video.videoHeight + 'px'
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canvas.style.display = 'block'
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const ctx = canvas.getContext('2d')
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if (!ctx) return
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ctx.drawImage(video, 0, 0, canvas.width, canvas.height)
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}
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export const engineStreamMachine = setup({
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types: {
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context: {} as EngineStreamContext,
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input: {} as EngineStreamContext,
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},
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actors: {
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[EngineStreamTransition.StartOrReconfigureEngine]: fromPromise(
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async ({
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input: { context, event, rootContext },
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}: {
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input: {
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context: EngineStreamContext
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event: any
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rootContext: AppMachineContext
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}
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}) => {
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if (!context.authToken) return Promise.reject()
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if (!context.videoRef.current) return Promise.reject()
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if (!context.canvasRef.current) return Promise.reject()
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const { width, height } = getDimensions(
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window.innerWidth,
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window.innerHeight
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)
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context.videoRef.current.width = width
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context.videoRef.current.height = height
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const settingsNext = {
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// override the pool param (?pool=) to request a specific engine instance
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// from a particular pool.
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pool: context.pool,
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...event.settings,
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}
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rootContext.engineCommandManager.settings = settingsNext
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window.requestAnimationFrame(() => {
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rootContext.engineCommandManager.start({
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setMediaStream: event.onMediaStream,
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setIsStreamReady: (isStreamReady: boolean) => {
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event.setAppState({ isStreamReady })
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},
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width,
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height,
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token: context.authToken,
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settings: settingsNext,
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})
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event.modelingMachineActorSend({
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type: 'Set context',
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data: {
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streamDimensions: {
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streamWidth: width,
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streamHeight: height,
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},
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},
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})
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})
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}
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),
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[EngineStreamTransition.Play]: fromPromise(
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async ({
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input: { context, params },
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}: {
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input: { context: EngineStreamContext; params: { zoomToFit: boolean } }
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}) => {
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if (!context.canvasRef.current) return
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if (!context.videoRef.current) return
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if (!context.mediaStream) return
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// If the video is already playing it means we're doing a reconfigure.
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// We don't want to re-run the KCL or touch the video element at all.
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if (!context.videoRef.current.paused) {
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return
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}
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// In the past we'd try to play immediately, but the proper thing is to way
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// for the 'canplay' event to tell us data is ready.
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const onCanPlay = () => {
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if (!context.videoRef.current) {
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return
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}
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context.videoRef.current.play().catch(console.error)
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// Yes, event listeners can remove themselves because of the
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// lazy nature of interpreted languages :D
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context.videoRef.current.removeEventListener('canplay', onCanPlay)
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}
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// We're receiving video frames, so show the video now.
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const onPlay = () => {
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// We have to give engine time to crunch all the scene setup we
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// ask it to do. As far as I can tell it doesn't block until
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// they are done, so we must wait.
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setTimeout(() => {
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if (!context.videoRef.current) {
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return
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}
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if (!context.canvasRef.current) {
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return
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}
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context.videoRef.current.style.display = 'block'
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context.canvasRef.current.style.display = 'none'
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context.videoRef.current.removeEventListener('play', onPlay)
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// I've tried < 400ms and sometimes it's possible to see a flash
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// and the camera snap.
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}, 400)
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}
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context.videoRef.current.addEventListener('canplay', onCanPlay)
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context.videoRef.current.addEventListener('play', onPlay)
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// THIS ASSIGNMENT IS *EXTREMELY* EFFECTFUL! The amount of logic
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// this triggers is quite far and wide. It drives the above events.
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context.videoRef.current.srcObject = context.mediaStream
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}
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),
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// Pause is also called when leaving the modeling scene. It's possible
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// then videoRef and canvasRef are now null due to their DOM elements
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// being destroyed.
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[EngineStreamTransition.Pause]: fromPromise(
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async ({
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input: { context, rootContext },
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}: {
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input: {
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context: EngineStreamContext
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rootContext: AppMachineContext
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}
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}) => {
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if (context.videoRef.current && context.canvasRef.current) {
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await context.videoRef.current.pause()
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// It's possible we've already frozen the frame due to a disconnect.
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if (context.videoRef.current.style.display !== 'none') {
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await holdOntoVideoFrameInCanvas(
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context.videoRef.current,
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context.canvasRef.current
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)
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context.videoRef.current.style.display = 'none'
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}
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}
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await rootContext.sceneInfra.camControls.saveRemoteCameraState()
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// Make sure we're on the next frame for no flickering between canvas
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// and the video elements.
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window.requestAnimationFrame(
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() =>
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void (async () => {
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// Destroy the media stream. We will re-establish it. We could
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// leave everything at pausing, preventing video decoders from running
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// but we can do even better by significantly reducing network
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// cards also.
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context.mediaStream?.getVideoTracks()[0].stop()
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context.mediaStream = null
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if (context.videoRef.current) {
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context.videoRef.current.srcObject = null
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}
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rootContext.engineCommandManager.tearDown({ idleMode: true })
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})()
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)
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}
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),
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},
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}).createMachine({
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initial: EngineStreamState.WaitingForDependencies,
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context: (initial) => initial.input,
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states: {
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[EngineStreamState.WaitingForDependencies]: {
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on: {
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[EngineStreamTransition.SetPool]: {
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target: EngineStreamState.WaitingForDependencies,
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actions: [assign({ pool: ({ context, event }) => event.pool })],
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},
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[EngineStreamTransition.SetAuthToken]: {
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target: EngineStreamState.WaitingForDependencies,
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actions: [
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assign({ authToken: ({ context, event }) => event.authToken }),
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],
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},
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[EngineStreamTransition.SetVideoRef]: {
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target: EngineStreamState.WaitingForDependencies,
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actions: [
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assign({ videoRef: ({ context, event }) => event.videoRef }),
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],
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},
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[EngineStreamTransition.SetCanvasRef]: {
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target: EngineStreamState.WaitingForDependencies,
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actions: [
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assign({ canvasRef: ({ context, event }) => event.canvasRef }),
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],
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},
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[EngineStreamTransition.StartOrReconfigureEngine]: {
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target: EngineStreamState.WaitingForMediaStream,
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},
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},
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},
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[EngineStreamState.WaitingForMediaStream]: {
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invoke: {
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src: EngineStreamTransition.StartOrReconfigureEngine,
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input: (args) => ({
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context: args.context,
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rootContext: args.self.system.get('root').getSnapshot().context,
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event: args.event,
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}),
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onError: [
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{
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target: EngineStreamState.WaitingForDependencies,
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reenter: true,
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},
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],
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},
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on: {
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[EngineStreamTransition.StartOrReconfigureEngine]: {
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target: EngineStreamState.WaitingForMediaStream,
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reenter: true,
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},
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[EngineStreamTransition.SetMediaStream]: {
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target: EngineStreamState.WaitingToPlay,
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actions: [
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assign({ mediaStream: ({ context, event }) => event.mediaStream }),
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],
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},
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},
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},
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[EngineStreamState.WaitingToPlay]: {
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on: {
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[EngineStreamTransition.Play]: {
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target: EngineStreamState.Playing,
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},
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// We actually failed in between needing to play and sending commands.
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[EngineStreamTransition.StartOrReconfigureEngine]: {
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target: EngineStreamState.WaitingForMediaStream,
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reenter: true,
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},
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},
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},
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[EngineStreamState.Playing]: {
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invoke: {
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src: EngineStreamTransition.Play,
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input: (args) => ({
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context: args.context,
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rootContext: args.self.system.get('root').getSnapshot().context,
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params: { zoomToFit: args.context.zoomToFit },
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}),
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},
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on: {
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[EngineStreamTransition.StartOrReconfigureEngine]: {
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target: EngineStreamState.Reconfiguring,
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},
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[EngineStreamTransition.Pause]: {
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target: EngineStreamState.Paused,
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},
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[EngineStreamTransition.Stop]: {
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target: EngineStreamState.Stopped,
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},
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},
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},
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[EngineStreamState.Reconfiguring]: {
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invoke: {
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src: EngineStreamTransition.StartOrReconfigureEngine,
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input: (args) => ({
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context: args.context,
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rootContext: args.self.system.get('root').getSnapshot().context,
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event: args.event,
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}),
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onDone: [{ target: EngineStreamState.Playing }],
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},
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},
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[EngineStreamState.Paused]: {
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invoke: {
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src: EngineStreamTransition.Pause,
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input: (args) => ({
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context: args.context,
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rootContext: args.self.system.get('root').getSnapshot().context,
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}),
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},
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on: {
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[EngineStreamTransition.Resume]: {
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target: EngineStreamState.Resuming,
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},
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[EngineStreamTransition.Stop]: {
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target: EngineStreamState.Stopped,
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},
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},
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},
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[EngineStreamState.Stopped]: {
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invoke: {
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src: EngineStreamTransition.Pause,
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input: (args) => ({
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context: args.context,
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rootContext: args.self.system.get('root').getSnapshot().context,
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}),
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onDone: [
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{
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target: EngineStreamState.WaitingForDependencies,
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actions: [
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assign({
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videoRef: { current: null },
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canvasRef: { current: null },
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}),
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],
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},
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],
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},
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},
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[EngineStreamState.Resuming]: {
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invoke: {
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src: EngineStreamTransition.StartOrReconfigureEngine,
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input: (args) => ({
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context: args.context,
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rootContext: args.self.system.get('root').getSnapshot().context,
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event: args.event,
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}),
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// Usually only fails if there was a disconnection mid-way.
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onError: [
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{
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target: EngineStreamState.WaitingForDependencies,
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reenter: true,
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},
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],
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},
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on: {
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[EngineStreamTransition.Stop]: {
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target: EngineStreamState.Stopped,
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},
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[EngineStreamTransition.SetMediaStream]: {
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target: EngineStreamState.Playing,
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actions: [
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assign({ mediaStream: ({ context, event }) => event.mediaStream }),
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],
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},
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},
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},
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},
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})
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export type EngineStreamActor = ActorRefFrom<typeof engineStreamMachine>
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