Implement structs for clientState
Including engineCommandManager and its engineConnection
This commit is contained in:
		| @ -27,6 +27,8 @@ pub trait CoreDump: Clone { | ||||
|  | ||||
|     async fn get_webrtc_stats(&self) -> Result<WebrtcStats>; | ||||
|  | ||||
|     async fn get_client_state(&self) -> Result<ClientState>; | ||||
|  | ||||
|     /// Return a screenshot of the app. | ||||
|     async fn screenshot(&self) -> Result<String>; | ||||
|  | ||||
| @ -109,6 +111,9 @@ pub struct AppInfo { | ||||
|  | ||||
|     /// Engine pool the client is connected to. | ||||
|     pub pool: String, | ||||
|  | ||||
|     /// The client state (singletons and xstate) | ||||
|     pub client_state: ClientState, | ||||
| } | ||||
|  | ||||
| impl AppInfo { | ||||
| @ -197,3 +202,23 @@ pub struct WebrtcStats { | ||||
|     /// Packet jitter for this synchronizing source, measured in seconds. | ||||
|     pub jitter: f32, | ||||
| } | ||||
|  | ||||
| /// Client State Structure | ||||
| #[derive(Default, Debug, Clone, Deserialize, Serialize, PartialEq, ts_rs::TS, JsonSchema)] | ||||
| #[ts(export)] | ||||
| #[serde(rename_all = "snake_case")] | ||||
| pub struct ClientState { | ||||
|     pub engine_command_manager: EngineCommandManager, | ||||
| } | ||||
|  | ||||
| #[derive(Default, Debug, Clone, Deserialize, Serialize, PartialEq, ts_rs::TS, JsonSchema)] | ||||
| #[ts(export)] | ||||
| #[serde(rename_all = "snake_case")] | ||||
| pub struct EngineCommandManager { | ||||
|     pub engine_connection: EngineConnection, | ||||
| } | ||||
|  | ||||
| #[derive(Default, Debug, Clone, Deserialize, Serialize, PartialEq, ts_rs::TS, JsonSchema)] | ||||
| #[ts(export)] | ||||
| pub struct EngineConnection { | ||||
| } | ||||
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