Reset inSequence back to 1 every time we connect to the Engine, otherwise we'll continue to think the current sequence is a high number (while the engine has no memory of the last session -- and may even be a new engine instance!) and ignore messages until we pass that counter again. Signed-off-by: Paul Tagliamonte <paul@zoo.dev>
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		@ -551,6 +551,7 @@ class EngineConnection {
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          // Everything is now connected.
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          this.state = { type: EngineConnectionStateType.ConnectionEstablished }
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          this.engineCommandManager.inSequence = 1
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          this.onEngineConnectionOpen(this)
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        })
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