* Change polygon to keyword args
* Update docs
* Update generated output
* Update docs to mention the default for inscribed
* Appease clippy
* Remove tag parameter
* Update docs since removing tag
* Remove inscribed from autocomplete snippet since the default is true
Update onboarding interactive numbers test to use editor fixture
Trying to bring it down from the leaderboard of failed tests.
Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>
* Update test to check for deletion of only operation
* Allow updateEditorWithAstAndWriteToFile to clear AST
* Update src/lang/codeManager.ts
Co-authored-by: Jonathan Tran <jonnytran@gmail.com>
* Weave `isDeleting` through to `deleteSelectionPromise`
* fmt
---------
Co-authored-by: Jonathan Tran <jonnytran@gmail.com>
Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>
* Add error to console exception
* Ignore in codespell
* Increase retry on snapshots
* Fixme's all around
---------
Co-authored-by: Jace Browning <jacebrowning@gmail.com>
Co-authored-by: Frank Noirot <frankjohnson1993@gmail.com>
* Add fixmes to bad snapshots tests
* max attempts to 5 on snapshots
* Skip revolve on windows
* Another one
* Add fixme to edit with ML snapshot test
* fmt
* Use absolute import, fix lint
* Disable another test
---------
Co-authored-by: Frank Noirot <frankjohnson1993@gmail.com>
* Remove all use of bold mono font
A few mono font points are left, mostly for numbers which look better in
monospace.
* make React happy with `clipRule`
* WIP: Add point-and-click Import for geometry
Will eventually fix#6120
Right now the whole loop is there but the codemod doesn't work yet
* Better pathToNOde, log on non-working cm dispatch call
* Add workaround to updateModelingState not working
* Back to updateModelingState with a skip flag
* Better todo
* Change working from Import to Insert, cleanups
* Sister command in kclCommands to populate file options
* Improve path selector
* Unsure: move importAstMod to kclCommands onSubmit 😶
* Add e2e test
* Clean up for review
* Add native file menu entry and test
* No await yo lint said so
* WIP: UX improvements around foreign file imports
Fixes#6152
* WIP: Set translate and rotate via point-and-click on imports. Boilerplate code
Will eventually close#6020
* Full working loop of rotate and translate pipe mutation, including edits, only on module imports. VERY VERBOSE
* Add first e2e test for set transform. Bunch of caveats listed as TODOs
* @lrev-Dev's suggestion to remove a comment
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
* Update to scene.settled(cmdBar)
* Add partNNN default name for alias
* Lint
* Lint
* Fix unit tests
* Add sad path insert test
Thanks @Irev-Dev for the suggestion
* Add step insert test
* Lint
* Add test for second foreign import thru file tree click
* WIP: Add point-and-click Load to copy files from outside the project into the project
Towards #6210
* Move Insert button to modeling toolbar, update menus and toolbars
* Add default value for local name alias
* Aligning tests
* Fix tests
* Add padding for filenames starting with a digit
* Lint
* Lint
* Update snapshots
* Merge branch 'main' into pierremtb/issue6210-Add-point-and-click-Load-to-copy-files-from-outside-the-project-into-the-project
* Add disabled transform subbutton
* Allow start of Transform flow from toolbar with selection
* Merge kcl-samples and local disk load into one 'Load external model' command
* Fix em tests
* Fix test
* Add test for file pick import, better input
* Fix non .kcl loading
* Lint
* Update snapshots
* Fix issue leading to test failure
* Fix clone test
* Add note
* Fix nested clone issue
* Clean up for review
* Add valueSummary for path
* Fix test after path change
* Clean up for review
* Support much wider range for transform
* Set display names
* Bug fixed itself moment...
* Add test for extrude tranform
* Oops missed a thing
* Clean up selection arg
* More tests incl for variable stuff
* Fix imports
* Add supportsTransform: true on all solids returning operations
* Fix edit flow on variables, add test
* Split transform command into translate and rotate
* Clean up and comment
* Clean up operations.ts
* Add comment
* Improve assemblies test
* Support more things
* Typo
* Fix test after unit change on import
* Last clean up for review
* Fix remaining test
---------
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
* Use the engineStreamState that's available right there silly
* fix lint
* Just look at playing/paused
---------
Co-authored-by: Jace Browning <jacebrowning@gmail.com>
* Fix so that just commands regenerate ast output
* Update just command to include manifest
* Fix overwrite-sim-test kcl_samples to generate manifest
This is the command used in CI.
* wip
* sketch a bit more; going to pull this out of tests next
* wip
* lock start things
* this was a bad idea
* Revert "this was a bad idea"
This reverts commit a2092e7ed6.
* prepare prelude before spawning
* error
* poop
* yike
* :(
* ok
* Reapply "this was a bad idea"
This reverts commit fafdf41093.
* chip away more
* man this is bad
* fix rebase add feature flag
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* get rid of execution kind
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* clippy
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* logs
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* updates
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* no extra executes
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* race w batch
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* cluppy
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* no printlns
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* no printlns
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* fix source ranges
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* batch shit
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* fixes
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* updates
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* fix
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* fix some bugs
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* fix error
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* cut 1
* preserve mem
* re-ad deep_clone
the helper we were calling was pushing a new call, which was hanging
out. we can skip the middleman since we already have something properly
prepared, just without a stdlib in some cases.
* skip non-kcl
* clean up source range bug
* error message changed
the uuids also changed because the error is hit before execute even
starts.
* typo
* rensnapshot a few
* order things
* MAYBE REVERT LATER:
attempt at an ordering
* snapsnap
* Revert "snapsnap"
This reverts commit 7350b32c7d.
* Revert "MAYBE REVERT LATER:"
This reverts commit ab49f3e85f.
* ugh
* poop
* poop2
* lint
* tranche 1
* more
* more snaps
* snap
* more
* update
* MAYBE REVERT THIS
* cache multi-file
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* addd tests
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* set to false
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* add test outputs
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* clippy
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* kcl-py-bindings uses carwheel
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* update snapshots
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* updates
Signed-off-by: Jess Frazelle <github@jessfraz.com>
---------
Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Paul R. Tagliamonte <paul@zoo.dev>
Co-authored-by: Paul Tagliamonte <paultag@gmail.com>
Previously, KCL would silently ignore any duplicated keyword args, setting the parameter to one arbitrarily-chosen argument. Now this is instead a parse error.
I've tested that
1. The error message makes sense
2. The error is on a reasonable part of the source code
3. The error doesn't prevent other kinds of parse errors being picked up later
Thanks for noticing this one Frank!
The engine fixed the start angle for helices, but our e2e test has a
pixel check so it broke. I made the test change the `startAngle` by
`-90` rather than try to hunt around for a new working pixel value.
* Switch to a 6-core profile for mac
* Bump workers percentage to optimize for CPU count (#6329)
* Bump macOS workers percentage to optimize for CPU count
* Handle floor math
---------
Co-authored-by: Jace Browning <jacebrowning@gmail.com>