Commit Graph

128 Commits

Author SHA1 Message Date
8972f53256 Add setting to toggle scale grid visibility (#2838)
* Add a setting for showScaleGrid

* Fix up setting persistence, move under modeling

* Make the setting actually do something

* the lamest fmt I've seen in a while

* Fix clippy warnings

* Add snapshot tests for grid (first time using Playwright masks)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Re-run CI after new screenshots added

---------

Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-07-01 12:31:42 -07:00
446f92a53a Rework zooming (#2798)
* Rework zooming

* Adjust sketch mode zoom

* Do not retry failures

* typo

* use sha as file upload id

* again

* again

* again

* again

* Fix camera moving too

* Use virtual fps instead of buffering for mouse

---------

Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com>
2024-07-01 12:22:31 -07:00
500be20649 Move hide grid to rust (#2850)
* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* add back in to js side;

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* order of operations

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fxi

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* typos

Signed-off-by: Jess Frazelle <github@jessfraz.com>

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
2024-06-30 19:21:24 -07:00
d7e36eed24 Hide grid (#2777)
* Hide grid

* Add small comment about origin of ids
2024-06-25 08:51:23 -07:00
f4877cb160 Stop throwing in frontend code (#2654)
Return error instead of throw
2024-06-24 11:45:40 -04:00
226ed37c5f fix sketch on face (#2745)
Signed-off-by: Jess Frazelle <github@jessfraz.com>
2024-06-21 21:49:12 -07:00
7bf50d8fe0 get responses back from batch (#2687)
* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* remove my stupid println

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* weird typescript

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* better batch stuff;

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* ckeanup

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* fixes

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* updates

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* fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* typpo

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* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* batch more

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* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* thing

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* up[dates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fix tests

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixces

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* cleanups

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* images

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* empty

* cleanups

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* console log all the things

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* fixups

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* console log cleanup

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* nicer types

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* remove logs

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* remove logs

Signed-off-by: Jess Frazelle <github@jessfraz.com>

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-19 13:57:50 -07:00
0e09affb8f Remove debug logging from Engine Connection (#2623)
* Remove debug logging from Engine Connection

Left console.log('connectionstatechange: ' + event.target?.connectionState) intentionally

* Bring that beat back

@lf94 request that we keep this one and also make sure it's in coredump.
2024-06-07 07:16:55 +10:00
d0c244e05e Do not aggressively disconnect when video stream goes down (#2621) 2024-06-06 11:40:39 -04:00
max
dd3601ea7b Gizmo Normal Snapping (#2539)
* gizmo 2.0

nice and clickable

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* initial mouse position fix

when the scene first loads, mouse position is 0,0, which renders the gizmo selected.

* animation loop / disposal optimization

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* reset camera tweak

* add cam target to debug panel

* test stub

* reset camera position handle removed from gizmo

it is now a button in the debug panel

* gizmo refactoring

* small fix

* reset camera view

bug fix

* nicer updateCameraToAxis

now gizmo rotates around the target instead of world 0,0,0

* micro refactoring

* playwright update

* playwright remove timeout + fmt

* hide gizmo while loading stream

* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"

This reverts commit f0a506d6b9.

* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"

This reverts commit 2781261331.

* try make gizmo test more realiable

* tweak

* refactoring

* increase timeout time

* 1 sec wait after mouse click

* 3 sec timeout

* better clickPosition

* test with 10 sec timeout

* 0.5 sec timeout

* add passive update for gizmo to avoid some edge cases

* default_camera_get_settings after click

* try and remove timeouts

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
2024-06-05 12:43:12 +00:00
c9800a58d0 Update code mods for extrude so that new top-level constants are created (#2549)
* Make sketch and extrude produce separate top-level constants

* Fix most tests

* Add a breaking test for sketch on face AST mod

* Use `extrude` instead of `part`

* Implement @Irev-Dev's branch changes from https://github.com/KittyCAD/modeling-app/pull/2472

* Get extrude on face working

* Update incorrect sketch on face test

* Update unit tests

* Fix up E2E test changes

* fmt

* Fix a couple of goofed up test updates

* More specific names for paths to node sent to modelingMachine

* Bump down playwright workers for now

* Slightly more explicit type coercion

* Update snapshot tests

* Missed one other new flow test that wasn't updated to use "sketch001"

* Typo

* Damn missed one more sorry

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Re-run CI

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* I think the multiple sketches test reverted from under me

---------

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2024-06-04 13:57:01 -04:00
f8a1f40f20 Show when user can't connect because of a bad token (#2105)
* Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771)

This reverts commit 1913519f68.

* Fix build errors

* Add new error states to network status notification

* Remove unused variable

* Refactor to use Context API for network status

* Don't do any stream events if network is not ok

* Catch LSP errors on bad auth

* Show when authentication is bad (cookie header only)

* Fix formatting

* Fix up types

* Revert awaiting on lsp failure

* Fix tsc

* wip

* wip

* fmt

* Fix typing

* Incorporate ping health; yarn make:dev; faster video stream loss notice

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* run ci pls

* run ci pls

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* run ci pls again

* Remove unused variables

* Add new instructions on running Playwright anywhere

* Please the Playwright. Praise the Playwright.

* Correct a vitest

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* ci again

* Fix tests unrelated to this PR

* Fix flakiness in for segments tests

* Bump to 2 workers

* fmt

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* fmt

* fmt

* Fixups

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* ci

* Set workers to 1

* Wait for network status listeners before connecting

* Fix initial connection requirements and trying 2 workers again

---------

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2024-06-04 08:32:24 -04:00
e6641e68f3 Add a promise-based toast when exporting (#2541)
* Add loading and success toasts to export engine command

* Move doExport out to a test utility, test visibility of loading spinner

* Add playwright test for export success toast

* Update Cargo.lock

* Remove loading assertion, it flashes too quickly for Playwright to pick up
2024-05-29 18:04:27 -04:00
4cb6ceb043 zoom to fit on between projects tauri fix (#2504)
* fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* triiger

* make better

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* empty

* fix tests

Signed-off-by: Jess Frazelle <github@jessfraz.com>

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-05-24 19:32:15 +00:00
87979b17cf zoom to fit on load (#2201)
* zoom to fit on load

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

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* lint

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* add zoom to fit calls to the correct places

* update comment

* clean up comment

* add snapshot test zoom to git

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* updates

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* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* subscribe to camera updates from zoom to fit

* fix types

* partial test fix

* updatges

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fix another test

* remove my enhancements

Signed-off-by: Jess Frazelle <github@jessfraz.com>

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-05-24 00:05:54 +00:00
max
00a8273173 Add Client-Side Gizmo (#2354)
* draft #2279

Add client side gizmo #2279, work in progress

* draft #2279

unreliableSubscriptions

* draft #2279

nice Gizmo

* blue ring

give the canvas a round shape and a border, wrapping rounded div element around the canvas

* Refactor Gizmo Component

Extracted reusable constants
Modularized the code
Simplified the useEffect logic
Added TypeScript type annotations
Improved overall code structure and readability

* remove old gizmo

* fmt

* styling and relocation

 Add className "pointer-events-none" to gizmo wrapper div (for now to prevent context menu)
 Make LowerRightControls container element have these classNames: flex flex-col items-end gap-3
 Move gizmo into LowerRightControls.tsx as the first child of the section element
 Remove the fixed styling from the gizmo div so it flows in flexbox

* fmt

* fix camera up problem

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* up tweak

* Revert "up tweak"

This reverts commit a53a0ef240.

* test tweak

* tweak test

---------

Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Frank Noirot <frank@kittycad.io>
2024-05-24 06:02:25 +10:00
df62a995b5 Reset data channel seq every connect (closes #336) (#2431)
Reset inSequence back to 1 every time we connect to the Engine,
otherwise we'll continue to think the current sequence is a high number
(while the engine has no memory of the last session -- and may even be a
new engine instance!) and ignore messages until we pass that counter
again.

Signed-off-by: Paul Tagliamonte <paul@zoo.dev>
2024-05-21 14:52:14 -04:00
5c7a2822d0 Add some JSDocs comments to types, convert some existing comments. (#2363)
* Add some JSDocs comments to types, convert some existing comments.

* Add JSDoc comments to EngineCommandManager

* Add deprecation message to `lastArtifactMap`

* fmt

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Rerun CI

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-05-20 13:38:51 -04:00
758aac9328 fix unreliable channel (#2329)
* fix unreliable channel

* add test for hovering
2024-05-09 15:04:33 +10:00
834967df6a Set max-bundle for local engine (#2271)
It's not permissible to transition the bundle policy during runtime, so
we need to maintain max-bundle, even if we know there's no ICE and it
won't matter any.

Signed-off-by: Paul R. Tagliamonte <paul@kittycad.io>
2024-04-30 12:39:06 -04:00
c55603853b Change BundlePolicy to max-bundle (#2253)
Signed-off-by: Paul R. Tagliamonte <paul@kittycad.io>
2024-04-29 14:01:37 +00:00
ed0c7d038d Deep links and app store pushing (#2256)
* start of deep links

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* deep links

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* deep links

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* info.plist

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* fix

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* updates

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* kcl

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* mimetype

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* updates

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* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* try half release

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* updates

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* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

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* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* udates

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* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
2024-04-25 22:02:11 -07:00
e45be831d0 Pass the ?pool query param through to the backend. (#2246)
Pass the ?pool query param through to the backend.

This will slice off the ?pool= param and pass it to the WebSocket
request, which requests that the Zoo API use a particular pool of
engines. This isn't something any users of the zoo api require; but it's
needed for the internal engine Zoo development workflow. This may be
used in the future, but for now this'll be always enabled. Passing any
value in the production servers will result in a "no backend" error for
now.
2024-04-25 19:51:33 +00:00
60c4969322 Adding dark edge lines in light mode + enabling SSAO (#2219)
* adding dark edge lines in light mode + enabling SSAO

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Rerun CI

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Frank Noirot <frank@zoo.dev>
Co-authored-by: Frank Noirot <frank@kittycad.io>
2024-04-24 16:59:25 -04:00
2fc7c0d5fd fix gizmo (#2221) 2024-04-24 20:09:39 +00:00
3d73b82c23 project global origin for sketches and use engine animations (#2113)
* use engine animations for sketch on face, but not default planes

* massage things

* fix type issue

* small problem in playwright test<

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* some tests fixes

* more test tweaks

* more test tweaks

* clean up

* more tidy

* tests are a pain

* more test stuff

* test stuff again

* fix micro think axes in sketch mode

* more test shit

* more test shit more

* more test tweaks

* more test tweaks

* more test stuff

* trigger ci

* clean up

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-04-22 20:14:06 +10:00
f08d955d40 strongly type all websocket requests to the engine so we cant send a … (#2153)
* strongly type all websocket requests to the engine so we cant send a bad one

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* udpates

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* use new lib

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* updates to lint

Signed-off-by: Jess Frazelle <github@jessfraz.com>

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
2024-04-19 20:30:59 +00:00
ba33b0da19 Add new setting modeling.highlightEdges (#2166)
* Add doc comment to getThemeColorForEngine

* Add a user-level setting for highlightEdges

* Add a custom settings action to update the edge line visibility

* Make the settings pane always open to user settings first

* Refactor engineConnectionMananer.start() to take a settings object

* Revert alway open user settings

* Set highlight edges on engine start up

* fmt fml

* Fix tsc error
2024-04-19 00:58:32 -04:00
3f8c4e7b5a refactor code storage (#2144)
* refactor code storage

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* typo

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* updates

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* for now dont do onupdate its lagging the editor

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* way smaller delay

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* turn abck on on update

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* dont be fancy

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* fix linter

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* updates

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* empty

* empty

* good things

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* empty

* empty

* updates

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* updates

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* updates

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* updates

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* fixes

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* make less flakey

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* go abck to errors for now

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---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
2024-04-18 03:18:07 +00:00
6823c5eedd fix errors engine inlined (#2152)
Signed-off-by: Jess Frazelle <github@jessfraz.com>
2024-04-17 16:11:35 +00:00
624b1fc07d add headers type (#2150)
* add headers type

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

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---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
2024-04-17 06:42:29 -07:00
f0b9de2c1c Web workers for the lsp servers (#2136)
* put the lsps into a web worker

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* remove extraneous logs

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* remove trash toml lib

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixes

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* less logs

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* less logs

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* fixups

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* fixes for tests

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* for playwright go back to the shitty lib

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fix

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---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
2024-04-16 21:36:19 -07:00
9a9c2223de side quests for lsp server (#2119)
* all

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* more

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* side quests only

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* updates

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* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-04-16 00:18:32 +00:00
959433e357 start of coredump (#2050)
* start of coredump

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* add local

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* more coredummp

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* add arch

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* os info

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* fix app version

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* more webrtc stats

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* webrtc data

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* webrtc stats

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* add wasm function

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* add coredump things

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* add hotkey

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* updates

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* updates

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* updates

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* fixes

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* cleanup

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* updates

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* updates

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* fixes

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* fixes

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* fixes

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* updates

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* clippy

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---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
2024-04-09 18:05:36 -07:00
8b5ebe67b2 fix js string undefined (#2045)
* fix js string undefined

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixes for tests

Signed-off-by: Jess Frazelle <github@jessfraz.com>

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
2024-04-09 18:51:41 +00:00
1a7a19ee85 tweak uuid import (#2001) 2024-04-03 08:38:16 +00:00
358184c634 nuke all follow up (#1952) 2024-03-28 05:52:36 +00:00
f52128c41a nuke all (#1908) 2024-03-26 10:49:05 +00:00
0983dcca22 Add batch support to current KCL implementation (#1871)
* wip

* wip

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* more batch shit

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* push up mods

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* go back to batch id

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* add unlocks back

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* remove logging

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* port to wasm

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* use a trait

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* updates

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* snapshojts

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* artifact map fix

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* cleanup

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* remove the blur

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* hacks on hacks

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* artifact map clean up

* tweak

* fix so extrudes work

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* start of id to source range infra

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* basic map to ids and source ranges

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* make typescript happy

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* flush at end of exxecute

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* small thing for flush

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* trigger ci

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: 49lf <ircsurfer33@gmail.com>
Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-03-23 22:45:55 +00:00
8038b5d7a3 Make engine background color driven by theme setting (#1842)
* Bump ts lib

* Make engine background color driven by theme setting

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Force snapshots to dark mode, fix theme init

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Don't assume we have engineCommandManager in CameraControls,
because for some reason it's being loaded before engineConnection in test environments?

* Merge branch 'main' into change-bg-color

* Replace optional chaining with this.engineCommandManager

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Okay now all snapshot tests are actually in dark mode

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* trigger ci

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
2024-03-22 09:35:07 -04:00
465d933d53 circular dependencies refactor (#1863)
* circular dependencies refactor

* clean up
2024-03-22 05:55:30 +00:00
0e916cfd5b SketchOnFace UI (#1664)
* always enter edit mode

* initial blocking of extra code-mirror updates

* dry out code

* rejig selections

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* clean up

* stream clean up

* update export

* sketch mode can be entered and exited for extrude faces

But has bugs

* startSketchOn working in some cases, editsketch animation working but not orientation of instersection plane etc

* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"

This reverts commit 406fca4c55.

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* remove comment

* add sketch on face e2e test

* tweenCamToNegYAxis should respect reduced motion

* initial sketch on face working with test

* remove temporary toolbar button and xState flow

* un-used vars

* snapshot test tweak

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* type tidy up

* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"

This reverts commit c39b8ebf95.

* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"

This reverts commit fecf6f490a.

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* rename

* sketch on sketch on sketch

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* typo

* startSketchOn Endcaps

end works, start is weird still

* clear selections for entity_ids that are not recognised

* fix sketch on end cap of second order extrustion

* tiny clean up

* fix sketch on close segment/face

* clean up 'lastCodeMirrorSelectionUpdatedFromScene'

* add code mode test for sketchOnExtrudedFace

* make end cap selection more robust

* update js artifacts for extrudes

* update kcl docs

* clean up

---------

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2024-03-22 10:23:04 +11:00
1913519f68 Revert "Add ping pong health, remove a timeout interval, fix up netwo… (#1771)
Revert "Add ping pong health, remove a timeout interval, fix up network events (#1555)"

This reverts commit 61d7950ca3.

Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
2024-03-20 11:39:49 +11:00
61d7950ca3 Add ping pong health, remove a timeout interval, fix up network events (#1555)
* Add ping pong health, fix up network events

* Change the default connection state for test

---------

Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com>
2024-03-14 12:18:06 -04:00
db5657a298 lsp workspace stuff (#1677)
* some lsp shit

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* more stuffs

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* on open send close and open events

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* updates

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* update the path

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* updates

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* updates

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* send on close

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* on close project

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* update on close

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* updates

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* initpromise

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* add to wasm.ts

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* Update src/lang/wasm.ts

Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>

* restart lsps on failure

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

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* add panic hook

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updartes

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* updates

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* updates

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---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
2024-03-12 00:50:31 +00:00
b0e6140e9f Implement dual camera sync direction (#1597)
* implement dual camer sync direction

The existance of the client side scene requires two cameras to stay in sync, really these need to be a master-slave relationship, intitial this was implemented with the client side scene taking the lead and sending updates to the server using the  endpoint (as it didn't require an new endpoints), but even though we added a sequence property to this endpoint and sent it over udp, it was still an abuse of this endpoint as the engine didn't have this endpoint setup with a fload of messages and low-latency in mind.

Now we have migrated back to sending mouse events to the engine instead, but with the engine replying with camera details on drag_end etc so that we can keep the client camera in sync.

The client side camera still does take the master role in sketch mode as it makes sense to keep the low latency benfits of the local camera for the locallay rendered assets in sketch mode, moving the camera in this mode already did hide the engine camera while the camera is moving so as to avoid ghoasting so this works well.

The camera controls now work by syncing in either direction depending on what's appropiate

* fmt

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* update default plane extrude numbers

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* trigger-ci

---------

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2024-03-02 08:20:50 +11:00
f5e233d8a0 Finish removing Sentry (#1588)
Finish removing Sentry

Following Frank's PR in 8f5034f997, I'm
sending up a PR to finish pulling Sentry out of the codebase, rather
than just disabling it via configuration.

F

Signed-off-by: Paul R. Tagliamonte <paul@kittycad.io>
2024-02-29 16:41:20 -05:00
65ebde0b34 Disable actions when stream disconnected (#1483)
* pull out network indicator logic

* rename callbacks

* re-execute on reconnection

* make sure tool bar is disabled on start up

* clean up

* node safety

* disable toolbar buttons properly

* grey scale action icon icons dodgy

* test tweaks

* Revert "grey scale action icon icons dodgy"

This reverts commit c3d12a0f05.

* Disable modeling commands when network is bad (#1486)

* Disable modeling commands when network is bad

* disabel on execute too

* fmt

---------

Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>

* disable playwright snapshots temporarily

* disable export test instead

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

---------

Co-authored-by: Frank Noirot <frank@zoo.dev>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-26 21:02:33 +11:00
0d6618b60a solve a couple of scene scale bugs (#1496)
* solve a couple of scene scale bugs

* Some cam fixes (#1520)

* rotate and zoom basics working

* intergrate mouse guards, and add pan

* implement orthographic camera again

* implement switch to perspective camera again

* migrate dollyzoom

* make pan robust for differnt FOV and orthographic cam

* tween to quaternion and default plane selection working with quirks

* fix pan

It the up and right was derived from the camera's up, which is a static [0,0,1] not the camera's current cameras real up, which aligns itself as best to [0,0,1] but is not that especially when looking straight up or down, and the pan felt very awkward in these vertical look sintuations

* fix raycastRing to use new camera

* fix tween to quaternion for camera lock situations

And get all playwright tests passing

* fix up CamToggle, even thought this component is not setup properly to use react properties from our scene class

* add animation to cameras back in

* first big clean up of sceneInfra

* move more cam stuff out of sceneInfra

* clean up mouse guard logic

* clean up camera change callbacks

* fix some sitations where animation to xy doesn't work great

* needs to take the target into consideration

* last bits of clean up

* more clean up

* make vitest happ

* fix up remaining interaction guards

* make scrolling less sensative for trackpads

* remove debug cube

* fix snapshot tests
2024-02-26 19:53:44 +11:00
3747a1b993 respect camera target (#1421)
* respect camera target

* make default planes scale

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

---------

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2024-02-16 12:04:24 -08:00