Commit Graph

141 Commits

Author SHA1 Message Date
75f1aaa824 camera breaks on extrude zoom to fit (#3276) 2024-08-05 16:08:30 +10:00
baf7d3dd9d Add print button (#3133)
* add print button

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* cleanup

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* generate more types

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* add a github action to generate machine api-types

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fix

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* New machine-api types

* actually print on the real machine

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* add more

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* New machine-api types

* get the current machine

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* New machine-api types

* know when error

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fmt

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* add fmt

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* New machine-api types

* empty

* empty

* update machine api

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* New machine-api types

* empty

* New machine-api types

* emptuy

* no circular deps

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* New machine-api types

* remove recursive dep

Signed-off-by: Jess Frazelle <github@jessfraz.com>

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com>
2024-08-04 04:51:30 +00:00
54a9a50969 fix bug when engine returns an error on websocket export (#3256)
Signed-off-by: Jess Frazelle <github@jessfraz.com>
2024-08-04 02:24:06 +00:00
2830c750fa remove unused timeout (#3254) 2024-08-03 23:10:04 +00:00
e5bec2140e ArtifactGraph reThink (PART 3) (#3140)
* adjust engine connection to opt out of webRTC connection

* refactor start and test setup

* add env to unit test

* spell config update

* fix beforeAll order bug

* initial integration of new artifact map with tests passing

* remove old artifact map and clean up

* graph artifact map

* have graph commited

* have graph commited

* remove bad file

* install playwright

* fmt

* commit permissions

* typo

* flesh out tests more

* Look at this (photo)Graph *in the voice of Nickelback*

* multi highlight

* redo image logic

* add in solid 2d data into artifactMap

* fix snapshots

* stabiles graph images

* Look at this (photo)Graph *in the voice of Nickelback*

* tweak tests

* rename blend to edgeCut

* Look at this (photo)Graph *in the voice of Nickelback*

* fix playw tests

* start of artifact map rename to graph

* rename file

* rename test

* rename clearup

* comments

* docs

* docs proof read

* few tweaks here and there

* typos

* delete get parent logic

* nit, combine if statements

* remove unused param

* fix silly test bug

* rename surfId to sufaceId

* rename types

* update comments

* add comment

* add extra check

* Look at this (photo)Graph *in the voice of Nickelback*

* pull out merge artifact function

* update comments

* fix test

* fmt

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-08-03 18:08:51 +10:00
d61cf882c1 show default planes on empty scene (#3237)
* show default planes on empty sceen

* fmt

* remove log

* fix silly click listener bug

* delete old stuff

* test tweak

* Revert "test tweak"

This reverts commit e9cb4ac4b5.

---------

Co-authored-by: Paul Tagliamonte <paul@zoo.dev>
2024-08-02 14:05:35 -07:00
95781143eb ArtifactMap should be processed at the end of an execution (PART 2) (#3121)
* seperate out artifactmap functions into seperate file, change types quiet a bit with e2e still passing

* more type changes

* another increment

* cull artifact map

* remove excessive parentIds

* rename props

* final clean up

* unused vars
2024-07-25 19:03:56 +10:00
a68748abcf Seperate pending messages from artifact map (#3084)
* start of seperating pending message from artifact map

* continue migration to sendCommandVersion2

* mostly massage types

* process artifact after the fact

* clean up
2024-07-23 17:13:23 +10:00
54ca6ea0b2 artifact map clean up 1 (#3064)
remove old shit
2024-07-18 17:52:39 +10:00
482833c88f Lf94/pause improvements (#3032)
* Add stream idle mode as a setting (default is off)

* Add pause icon
2024-07-17 12:45:11 +10:00
e81b614523 Lf94/save settings between reconnects (#2997)
* Keep settings between reconnects

* Set idle timeout to 2 minutes

* Put idle behind flags

* Remove pauses

* Fix online->offline->online

* Revert "Remove pauses"

This reverts commit 267ef4ff4b86f2d8014bfb2a8e8a633adc8001dc.

* ci

* call correct setmediastream
2024-07-12 20:42:23 +00:00
8ebe78c664 Lf94/eco mode save the planet (#2940)
* Trigger shutdown operations after each test

* Idle mode states

* Don't show the reconnect when coming back from tab
2024-07-07 10:10:52 -07:00
1257ec0327 Zoom out on extruded object (#2819) 2024-07-03 22:19:24 -07:00
8972f53256 Add setting to toggle scale grid visibility (#2838)
* Add a setting for showScaleGrid

* Fix up setting persistence, move under modeling

* Make the setting actually do something

* the lamest fmt I've seen in a while

* Fix clippy warnings

* Add snapshot tests for grid (first time using Playwright masks)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Re-run CI after new screenshots added

---------

Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-07-01 12:31:42 -07:00
446f92a53a Rework zooming (#2798)
* Rework zooming

* Adjust sketch mode zoom

* Do not retry failures

* typo

* use sha as file upload id

* again

* again

* again

* again

* Fix camera moving too

* Use virtual fps instead of buffering for mouse

---------

Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com>
2024-07-01 12:22:31 -07:00
500be20649 Move hide grid to rust (#2850)
* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* add back in to js side;

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* order of operations

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* fxi

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* typos

Signed-off-by: Jess Frazelle <github@jessfraz.com>

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
2024-06-30 19:21:24 -07:00
d7e36eed24 Hide grid (#2777)
* Hide grid

* Add small comment about origin of ids
2024-06-25 08:51:23 -07:00
f4877cb160 Stop throwing in frontend code (#2654)
Return error instead of throw
2024-06-24 11:45:40 -04:00
226ed37c5f fix sketch on face (#2745)
Signed-off-by: Jess Frazelle <github@jessfraz.com>
2024-06-21 21:49:12 -07:00
7bf50d8fe0 get responses back from batch (#2687)
* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* remove my stupid println

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* updates

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* weird typescript

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* better batch stuff;

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

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* ckeanup

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* fixes

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* updates

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* fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* typpo

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* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* batch more

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* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* thing

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* up[dates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fix tests

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixces

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* cleanups

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* images

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* fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* empty

* cleanups

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* console log all the things

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* fixups

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* console log cleanup

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* nicer types

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* remove logs

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* remove logs

Signed-off-by: Jess Frazelle <github@jessfraz.com>

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-19 13:57:50 -07:00
0e09affb8f Remove debug logging from Engine Connection (#2623)
* Remove debug logging from Engine Connection

Left console.log('connectionstatechange: ' + event.target?.connectionState) intentionally

* Bring that beat back

@lf94 request that we keep this one and also make sure it's in coredump.
2024-06-07 07:16:55 +10:00
d0c244e05e Do not aggressively disconnect when video stream goes down (#2621) 2024-06-06 11:40:39 -04:00
max
dd3601ea7b Gizmo Normal Snapping (#2539)
* gizmo 2.0

nice and clickable

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* initial mouse position fix

when the scene first loads, mouse position is 0,0, which renders the gizmo selected.

* animation loop / disposal optimization

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* reset camera tweak

* add cam target to debug panel

* test stub

* reset camera position handle removed from gizmo

it is now a button in the debug panel

* gizmo refactoring

* small fix

* reset camera view

bug fix

* nicer updateCameraToAxis

now gizmo rotates around the target instead of world 0,0,0

* micro refactoring

* playwright update

* playwright remove timeout + fmt

* hide gizmo while loading stream

* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"

This reverts commit f0a506d6b9.

* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"

This reverts commit 2781261331.

* try make gizmo test more realiable

* tweak

* refactoring

* increase timeout time

* 1 sec wait after mouse click

* 3 sec timeout

* better clickPosition

* test with 10 sec timeout

* 0.5 sec timeout

* add passive update for gizmo to avoid some edge cases

* default_camera_get_settings after click

* try and remove timeouts

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
2024-06-05 12:43:12 +00:00
c9800a58d0 Update code mods for extrude so that new top-level constants are created (#2549)
* Make sketch and extrude produce separate top-level constants

* Fix most tests

* Add a breaking test for sketch on face AST mod

* Use `extrude` instead of `part`

* Implement @Irev-Dev's branch changes from https://github.com/KittyCAD/modeling-app/pull/2472

* Get extrude on face working

* Update incorrect sketch on face test

* Update unit tests

* Fix up E2E test changes

* fmt

* Fix a couple of goofed up test updates

* More specific names for paths to node sent to modelingMachine

* Bump down playwright workers for now

* Slightly more explicit type coercion

* Update snapshot tests

* Missed one other new flow test that wasn't updated to use "sketch001"

* Typo

* Damn missed one more sorry

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Re-run CI

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* I think the multiple sketches test reverted from under me

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 13:57:01 -04:00
f8a1f40f20 Show when user can't connect because of a bad token (#2105)
* Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771)

This reverts commit 1913519f68.

* Fix build errors

* Add new error states to network status notification

* Remove unused variable

* Refactor to use Context API for network status

* Don't do any stream events if network is not ok

* Catch LSP errors on bad auth

* Show when authentication is bad (cookie header only)

* Fix formatting

* Fix up types

* Revert awaiting on lsp failure

* Fix tsc

* wip

* wip

* fmt

* Fix typing

* Incorporate ping health; yarn make:dev; faster video stream loss notice

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* run ci pls

* run ci pls

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* run ci pls again

* Remove unused variables

* Add new instructions on running Playwright anywhere

* Please the Playwright. Praise the Playwright.

* Correct a vitest

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* ci again

* Fix tests unrelated to this PR

* Fix flakiness in for segments tests

* Bump to 2 workers

* fmt

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* fmt

* fmt

* Fixups

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* ci

* Set workers to 1

* Wait for network status listeners before connecting

* Fix initial connection requirements and trying 2 workers again

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-04 08:32:24 -04:00
e6641e68f3 Add a promise-based toast when exporting (#2541)
* Add loading and success toasts to export engine command

* Move doExport out to a test utility, test visibility of loading spinner

* Add playwright test for export success toast

* Update Cargo.lock

* Remove loading assertion, it flashes too quickly for Playwright to pick up
2024-05-29 18:04:27 -04:00
4cb6ceb043 zoom to fit on between projects tauri fix (#2504)
* fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* triiger

* make better

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* empty

* fix tests

Signed-off-by: Jess Frazelle <github@jessfraz.com>

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-05-24 19:32:15 +00:00
87979b17cf zoom to fit on load (#2201)
* zoom to fit on load

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* lint

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* add zoom to fit calls to the correct places

* update comment

* clean up comment

* add snapshot test zoom to git

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* subscribe to camera updates from zoom to fit

* fix types

* partial test fix

* updatges

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fix another test

* remove my enhancements

Signed-off-by: Jess Frazelle <github@jessfraz.com>

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-05-24 00:05:54 +00:00
max
00a8273173 Add Client-Side Gizmo (#2354)
* draft #2279

Add client side gizmo #2279, work in progress

* draft #2279

unreliableSubscriptions

* draft #2279

nice Gizmo

* blue ring

give the canvas a round shape and a border, wrapping rounded div element around the canvas

* Refactor Gizmo Component

Extracted reusable constants
Modularized the code
Simplified the useEffect logic
Added TypeScript type annotations
Improved overall code structure and readability

* remove old gizmo

* fmt

* styling and relocation

 Add className "pointer-events-none" to gizmo wrapper div (for now to prevent context menu)
 Make LowerRightControls container element have these classNames: flex flex-col items-end gap-3
 Move gizmo into LowerRightControls.tsx as the first child of the section element
 Remove the fixed styling from the gizmo div so it flows in flexbox

* fmt

* fix camera up problem

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* up tweak

* Revert "up tweak"

This reverts commit a53a0ef240.

* test tweak

* tweak test

---------

Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Frank Noirot <frank@kittycad.io>
2024-05-24 06:02:25 +10:00
df62a995b5 Reset data channel seq every connect (closes #336) (#2431)
Reset inSequence back to 1 every time we connect to the Engine,
otherwise we'll continue to think the current sequence is a high number
(while the engine has no memory of the last session -- and may even be a
new engine instance!) and ignore messages until we pass that counter
again.

Signed-off-by: Paul Tagliamonte <paul@zoo.dev>
2024-05-21 14:52:14 -04:00
5c7a2822d0 Add some JSDocs comments to types, convert some existing comments. (#2363)
* Add some JSDocs comments to types, convert some existing comments.

* Add JSDoc comments to EngineCommandManager

* Add deprecation message to `lastArtifactMap`

* fmt

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Rerun CI

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-05-20 13:38:51 -04:00
758aac9328 fix unreliable channel (#2329)
* fix unreliable channel

* add test for hovering
2024-05-09 15:04:33 +10:00
834967df6a Set max-bundle for local engine (#2271)
It's not permissible to transition the bundle policy during runtime, so
we need to maintain max-bundle, even if we know there's no ICE and it
won't matter any.

Signed-off-by: Paul R. Tagliamonte <paul@kittycad.io>
2024-04-30 12:39:06 -04:00
c55603853b Change BundlePolicy to max-bundle (#2253)
Signed-off-by: Paul R. Tagliamonte <paul@kittycad.io>
2024-04-29 14:01:37 +00:00
ed0c7d038d Deep links and app store pushing (#2256)
* start of deep links

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* deep links

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* deep links

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* info.plist

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* fix

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* updates

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* kcl

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* mimetype

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

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* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* try half release

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* udates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
2024-04-25 22:02:11 -07:00
e45be831d0 Pass the ?pool query param through to the backend. (#2246)
Pass the ?pool query param through to the backend.

This will slice off the ?pool= param and pass it to the WebSocket
request, which requests that the Zoo API use a particular pool of
engines. This isn't something any users of the zoo api require; but it's
needed for the internal engine Zoo development workflow. This may be
used in the future, but for now this'll be always enabled. Passing any
value in the production servers will result in a "no backend" error for
now.
2024-04-25 19:51:33 +00:00
60c4969322 Adding dark edge lines in light mode + enabling SSAO (#2219)
* adding dark edge lines in light mode + enabling SSAO

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Rerun CI

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Frank Noirot <frank@zoo.dev>
Co-authored-by: Frank Noirot <frank@kittycad.io>
2024-04-24 16:59:25 -04:00
2fc7c0d5fd fix gizmo (#2221) 2024-04-24 20:09:39 +00:00
3d73b82c23 project global origin for sketches and use engine animations (#2113)
* use engine animations for sketch on face, but not default planes

* massage things

* fix type issue

* small problem in playwright test<

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* some tests fixes

* more test tweaks

* more test tweaks

* clean up

* more tidy

* tests are a pain

* more test stuff

* test stuff again

* fix micro think axes in sketch mode

* more test shit

* more test shit more

* more test tweaks

* more test tweaks

* more test stuff

* trigger ci

* clean up

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-04-22 20:14:06 +10:00
f08d955d40 strongly type all websocket requests to the engine so we cant send a … (#2153)
* strongly type all websocket requests to the engine so we cant send a bad one

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* udpates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* use new lib

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates to lint

Signed-off-by: Jess Frazelle <github@jessfraz.com>

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Signed-off-by: Jess Frazelle <github@jessfraz.com>
2024-04-19 20:30:59 +00:00
ba33b0da19 Add new setting modeling.highlightEdges (#2166)
* Add doc comment to getThemeColorForEngine

* Add a user-level setting for highlightEdges

* Add a custom settings action to update the edge line visibility

* Make the settings pane always open to user settings first

* Refactor engineConnectionMananer.start() to take a settings object

* Revert alway open user settings

* Set highlight edges on engine start up

* fmt fml

* Fix tsc error
2024-04-19 00:58:32 -04:00
3f8c4e7b5a refactor code storage (#2144)
* refactor code storage

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* typo

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* updates

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* for now dont do onupdate its lagging the editor

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* way smaller delay

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* turn abck on on update

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* dont be fancy

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* fix linter

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* updates

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* empty

* empty

* good things

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* empty

* empty

* updates

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* updates

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* updates

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* updates

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* fixes

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* make less flakey

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* go abck to errors for now

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2024-04-18 03:18:07 +00:00
6823c5eedd fix errors engine inlined (#2152)
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2024-04-17 16:11:35 +00:00
624b1fc07d add headers type (#2150)
* add headers type

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* updates

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2024-04-17 06:42:29 -07:00
f0b9de2c1c Web workers for the lsp servers (#2136)
* put the lsps into a web worker

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* remove extraneous logs

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* remove trash toml lib

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* fixes

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* less logs

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* less logs

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* fixups

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* fixes for tests

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* for playwright go back to the shitty lib

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* fix

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2024-04-16 21:36:19 -07:00
9a9c2223de side quests for lsp server (#2119)
* all

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* more

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* side quests only

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* updates

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* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* updates

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Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-04-16 00:18:32 +00:00
959433e357 start of coredump (#2050)
* start of coredump

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* add local

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* more coredummp

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* add arch

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* os info

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* fix app version

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* more webrtc stats

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* webrtc data

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* webrtc stats

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* add wasm function

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* add coredump things

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* add hotkey

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* updates

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* updates

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* updates

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* fixes

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* cleanup

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* updates

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* updates

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* fixes

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* fixes

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* fixes

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* updates

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* clippy

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2024-04-09 18:05:36 -07:00
8b5ebe67b2 fix js string undefined (#2045)
* fix js string undefined

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* fixes for tests

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2024-04-09 18:51:41 +00:00
1a7a19ee85 tweak uuid import (#2001) 2024-04-03 08:38:16 +00:00
358184c634 nuke all follow up (#1952) 2024-03-28 05:52:36 +00:00