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callbacks-
...
kurt-skip-
Author | SHA1 | Date | |
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0d7049d90f | |||
8ebe78c664 |
@ -52,7 +52,24 @@ const commonPoints = {
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// num2: 19.19,
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}
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// Utilities for writing tests that depend on test values
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test.afterEach(async ({ context, page }, testInfo) => {
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if (testInfo.status === 'skipped') return
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if (testInfo.status === 'failed') return
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const u = await getUtils(page)
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// Kill the network so shutdown happens properly
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await u.emulateNetworkConditions({
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offline: true,
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// values of 0 remove any active throttling. crbug.com/456324#c9
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latency: 0,
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downloadThroughput: -1,
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uploadThroughput: -1,
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})
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// It seems it's best to give the browser about 3s to close things
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// It's not super reliable but we have no real other choice for now
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await page.waitForTimeout(3000)
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})
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test.beforeEach(async ({ context, page }) => {
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// wait for Vite preview server to be up
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@ -78,7 +95,7 @@ test.beforeEach(async ({ context, page }) => {
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await page.emulateMedia({ reducedMotion: 'reduce' })
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})
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test.setTimeout(60000)
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test.setTimeout(120000)
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async function doBasicSketch(page: Page, openPanes: string[]) {
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const u = await getUtils(page)
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@ -6705,6 +6722,11 @@ ${extraLine ? 'const myVar = segLen(seg01, part001)' : ''}`
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test.describe('Test network and connection issues', () => {
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test('simulate network down and network little widget', async ({ page }) => {
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const browserType = page.context().browser()?.browserType().name()
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test.skip(
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browserType !== 'chromium',
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'emulateNetworkConditions only works in chromium'
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)
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const u = await getUtils(page)
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await page.setViewportSize({ width: 1200, height: 500 })
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@ -6775,6 +6797,11 @@ test.describe('Test network and connection issues', () => {
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})
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test('Engine disconnect & reconnect in sketch mode', async ({ page }) => {
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const browserType = page.context().browser()?.browserType().name()
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test.skip(
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browserType !== 'chromium',
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'emulateNetworkConditions only works in chromium'
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)
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const u = await getUtils(page)
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await page.setViewportSize({ width: 1200, height: 500 })
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const PUR = 400 / 37.5 //pixeltoUnitRatio
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@ -312,9 +312,9 @@ export async function getUtils(page: Page) {
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fullPage: true,
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})
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const screenshot = await PNG.sync.read(buffer)
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// most likely related to pixel density but the screenshots for webkit are 2x the size
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// there might be a more robust way of doing this.
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const pixMultiplier = browserType === 'webkit' ? 2 : 1
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const pixMultiplier: number = await page.evaluate(
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'window.devicePixelRatio'
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)
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const index =
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(screenshot.width * coords.y * pixMultiplier +
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coords.x * pixMultiplier) *
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@ -377,11 +377,13 @@ export async function getUtils(page: Page) {
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emulateNetworkConditions: async (
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networkOptions: Protocol.Network.emulateNetworkConditionsParameters
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) => {
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// Skip on non-Chromium browsers, since we need to use the CDP.
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test.skip(
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cdpSession === null,
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'Network emulation is only supported in Chromium'
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)
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if (browserType !== 'chromium') {
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console.warn('emulateNetworkConditions will not work on this browser')
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}
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if (cdpSession === null) {
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// Use a fail safe if we can't simulate disconnect (on Safari)
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return page.evaluate('window.tearDown()')
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}
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cdpSession?.send('Network.emulateNetworkConditions', networkOptions)
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},
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@ -163,6 +163,8 @@ export const ModelingMachineProvider = ({
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store.videoElement?.pause()
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kclManager.executeCode(true).then(() => {
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if (engineCommandManager.engineConnection?.freezeFrame) return
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store.videoElement?.play()
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})
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})()
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@ -8,7 +8,7 @@ import { NetworkHealthState } from 'hooks/useNetworkStatus'
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import { ClientSideScene } from 'clientSideScene/ClientSideSceneComp'
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import { butName } from 'lib/cameraControls'
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import { sendSelectEventToEngine } from 'lib/selections'
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import { kclManager } from 'lib/singletons'
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import { kclManager, engineCommandManager } from 'lib/singletons'
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export const Stream = () => {
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const [isLoading, setIsLoading] = useState(true)
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@ -18,6 +18,7 @@ export const Stream = () => {
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const { settings } = useSettingsAuthContext()
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const { state, send, context } = useModelingContext()
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const { overallState } = useNetworkContext()
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const [isFreezeFrame, setIsFreezeFrame] = useState(false)
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const isNetworkOkay =
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overallState === NetworkHealthState.Ok ||
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@ -49,14 +50,69 @@ export const Stream = () => {
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globalThis?.window?.document?.addEventListener('paste', handlePaste, {
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capture: true,
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})
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return () =>
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// Teardown everything if we go hidden or reconnect
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if (globalThis?.window?.document) {
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globalThis.window.document.onvisibilitychange = () => {
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if (globalThis.window.document.visibilityState === 'hidden') {
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videoRef.current?.pause()
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setIsFreezeFrame(true)
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window.requestAnimationFrame(() => {
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engineCommandManager.engineConnection?.tearDown({ freeze: true })
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})
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} else {
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engineCommandManager.engineConnection?.connect(true)
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}
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}
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}
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const IDLE_TIME_MS = 1000 * 20
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let timeoutIdIdle: ReturnType<typeof setTimeout> | undefined = undefined
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const onIdle = () => {
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videoRef.current?.pause()
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setIsFreezeFrame(true)
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kclManager.isFirstRender = true
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setIsFirstRender(true)
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// Give video time to pause
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window.requestAnimationFrame(() => {
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engineCommandManager.engineConnection?.tearDown({ freeze: true })
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})
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}
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const onAnyInput = () => {
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if (!engineCommandManager.engineConnection?.isReady()) {
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engineCommandManager.engineConnection?.connect(true)
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}
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clearTimeout(timeoutIdIdle)
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timeoutIdIdle = setTimeout(onIdle, IDLE_TIME_MS)
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}
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globalThis?.window?.document?.addEventListener('keydown', onAnyInput)
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globalThis?.window?.document?.addEventListener('mousemove', onAnyInput)
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globalThis?.window?.document?.addEventListener('mousedown', onAnyInput)
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globalThis?.window?.document?.addEventListener('scroll', onAnyInput)
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globalThis?.window?.document?.addEventListener('touchstart', onAnyInput)
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timeoutIdIdle = setTimeout(onIdle, IDLE_TIME_MS)
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return () => {
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globalThis?.window?.document?.removeEventListener('paste', handlePaste, {
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capture: true,
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})
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globalThis?.window?.document?.removeEventListener('keydown', onAnyInput)
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globalThis?.window?.document?.removeEventListener('mousemove', onAnyInput)
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globalThis?.window?.document?.removeEventListener('mousedown', onAnyInput)
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globalThis?.window?.document?.removeEventListener('scroll', onAnyInput)
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globalThis?.window?.document?.removeEventListener(
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'touchstart',
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onAnyInput
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)
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}
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}, [])
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useEffect(() => {
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setIsFirstRender(kclManager.isFirstRender)
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if (!kclManager.isFirstRender) videoRef.current?.play()
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}, [kclManager.isFirstRender])
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useEffect(() => {
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@ -67,7 +123,10 @@ export const Stream = () => {
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return
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if (!videoRef.current) return
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if (!context.store?.mediaStream) return
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// Do not immediately play the stream!
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videoRef.current.srcObject = context.store.mediaStream
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videoRef.current.pause()
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send({
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type: 'Set context',
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@ -172,17 +231,12 @@ export const Stream = () => {
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<ClientSideScene
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cameraControls={settings.context.modeling.mouseControls.current}
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/>
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{!isNetworkOkay && !isLoading && (
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{(!isNetworkOkay || isLoading || isFirstRender) && !isFreezeFrame && (
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<div className="text-center absolute inset-0">
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<Loading>
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<span data-testid="loading-stream">Stream disconnected...</span>
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</Loading>
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</div>
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)}
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{(isLoading || isFirstRender) && (
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<div className="text-center absolute inset-0">
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<Loading>
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{!isLoading && isFirstRender ? (
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{!isNetworkOkay && !isLoading ? (
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<span data-testid="loading-stream">Stream disconnected...</span>
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) : !isLoading && isFirstRender ? (
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<span data-testid="loading-stream">Building scene...</span>
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) : (
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<span data-testid="loading-stream">Loading stream...</span>
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@ -300,6 +300,7 @@ class EngineConnection extends EventTarget {
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pc?: RTCPeerConnection
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unreliableDataChannel?: RTCDataChannel
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mediaStream?: MediaStream
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freezeFrame: boolean = false
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private _state: EngineConnectionState = {
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type: EngineConnectionStateType.Fresh,
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@ -365,7 +366,11 @@ class EngineConnection extends EventTarget {
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this.pingPongSpan = { ping: undefined, pong: undefined }
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// Without an interval ping, our connection will timeout.
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// If this.freezeFrame is true we skip this logic so only reconnect
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// happens on mouse move
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setInterval(() => {
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if (this.freezeFrame) return
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switch (this.state.type as EngineConnectionStateType) {
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case EngineConnectionStateType.ConnectionEstablished:
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// If there was no reply to the last ping, report a timeout.
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@ -426,7 +431,8 @@ class EngineConnection extends EventTarget {
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return this.state.type === EngineConnectionStateType.ConnectionEstablished
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}
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tearDown() {
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tearDown(opts?: { freeze: boolean }) {
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this.freezeFrame = opts?.freeze ?? false
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this.disconnectAll()
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this.state = {
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type: EngineConnectionStateType.Disconnecting,
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@ -996,6 +1002,9 @@ class EngineConnection extends EventTarget {
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this.pc?.connectionState === 'closed' &&
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this.unreliableDataChannel?.readyState === 'closed'
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if (allClosed) {
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// Do not notify the rest of the program that we have cut off anything.
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if (this.freezeFrame) return
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this.state = { type: EngineConnectionStateType.Disconnected }
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}
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}
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@ -1619,7 +1628,15 @@ export class EngineCommandManager extends EventTarget {
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}
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}
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tearDown() {
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this.engineConnection?.tearDown()
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if (this.engineConnection) {
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this.engineConnection?.tearDown()
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// Our window.tearDown assignment causes this case to happen which is
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// only really for tests.
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// @ts-ignore
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} else if (this.engineCommandManager?.engineConnection) {
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// @ts-ignore
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this.engineCommandManager?.engineConnection?.tearDown()
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}
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}
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async startNewSession() {
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this.lastArtifactMap = this.artifactMap
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@ -9,6 +9,10 @@ export const codeManager = new CodeManager()
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export const engineCommandManager = new EngineCommandManager()
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// Accessible for tests mostly
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// @ts-ignore
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window.tearDown = engineCommandManager.tearDown
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// This needs to be after codeManager is created.
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export const kclManager = new KclManager(engineCommandManager)
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kclManager.isFirstRender = true
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@ -1051,7 +1051,9 @@ export const modelingMachine = createMachine(
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type: 'start_path',
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},
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})
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store.videoElement?.play()
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if (!engineCommandManager.engineConnection?.freezeFrame) {
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store.videoElement?.play()
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}
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if (updatedAst?.selections) {
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editorManager.selectRange(updatedAst?.selections)
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}
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Block a user