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modeling-app/docs/kcl-lang/attributes.md
Nick Cameron 0621e1a53e Docs content (#6792)
* Add documentation to modules, and some constants and types

Signed-off-by: Nick Cameron <nrc@ncameron.org>

* Improve the language reference

Signed-off-by: Nick Cameron <nrc@ncameron.org>

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Signed-off-by: Nick Cameron <nrc@ncameron.org>
2025-05-11 19:32:33 +12:00

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---
title: "Attributes"
excerpt: "Documentation of the KCL language for the Zoo Design Studio."
layout: manual
---
Attributes are syntax which affects the language item they annotate. In KCL they are indicated using `@`. For example, `@settings` affects the file in which it appears.
There are two kinds of attributes: named and unnamed attributes. Named attributes (e.g., `@settings`) have a name immediately after the `@` (e.g., `settings`) and affect their surrounding scope. Unnamed attributes have no name and affect the following item, e.g.,
```kcl,norun
@(lengthUnit = ft, coords = opengl)
import "tests/inputs/cube.obj"
```
has an unnamed attribute on the `import` statement.
Named and unnamed attributes may take a parenthesized list of arguments (like a function). Named attributes may also appear without any arguments (e.g., `@no_std`).
## Named attributes
The `@settings` attribute affects the current file and accepts the following arguments: `defaultLengthUnit`, `defaultAngleUnit`, and `kclVersion`. See [settings](/docs/kcl-lang/settings) for details.
The `@no_std` attribute affects the current file, takes no arguments, and causes the standard library to not be implicitly available. It can still be used by being explicitly imported.
## Unnamed attributes
Unnamed attributes may be used on `import` statements when importing non-KCL files. See [projects, modules, and imports](/docs/kcl-lang/modules) for details.
Other unnamed attributes are used on functions inside the standard library, but these are not available in user code.