Pattern transforms now have a new `rotation` parameter, letting you rotate each instance of the shape. Currently only rotation around the local origin (i.e. rotating the object around the center of its own bounding box) works correctly. Rotating around a global origin (i.e. center of the scene) will be fixed on the server side soon.
512 KiB
512 KiB
title, excerpt, layout
| title | excerpt | layout |
|---|---|---|
| loft | Create a 3D surface or solid by interpolating between two or more sketches. | manual |
Create a 3D surface or solid by interpolating between two or more sketches.
The sketches need to closed and on the same plane.
loft(sketch_groups: [SketchGroup], data?: LoftData) -> ExtrudeGroup
Examples
// Loft a square and a triangle.
const squareSketch = startSketchOn('XY')
|> startProfileAt([-100, 200], %)
|> line([200, 0], %)
|> line([0, -200], %)
|> line([-200, 0], %)
|> lineTo([profileStartX(%), profileStartY(%)], %)
|> close(%)
const triangleSketch = startSketchOn(offsetPlane('XY', 75))
|> startProfileAt([0, 125], %)
|> line([-15, -30], %)
|> line([30, 0], %)
|> lineTo([profileStartX(%), profileStartY(%)], %)
|> close(%)
loft([squareSketch, triangleSketch])
// Loft a square, a circle, and another circle.
const squareSketch = startSketchOn('XY')
|> startProfileAt([-100, 200], %)
|> line([200, 0], %)
|> line([0, -200], %)
|> line([-200, 0], %)
|> lineTo([profileStartX(%), profileStartY(%)], %)
|> close(%)
const circleSketch0 = startSketchOn(offsetPlane('XY', 75))
|> circle({ center: [0, 100], radius: 50 }, %)
const circleSketch1 = startSketchOn(offsetPlane('XY', 150))
|> circle({ center: [0, 100], radius: 20 }, %)
loft([
squareSketch,
circleSketch0,
circleSketch1
])
// Loft a square, a circle, and another circle with options.
const squareSketch = startSketchOn('XY')
|> startProfileAt([-100, 200], %)
|> line([200, 0], %)
|> line([0, -200], %)
|> line([-200, 0], %)
|> lineTo([profileStartX(%), profileStartY(%)], %)
|> close(%)
const circleSketch0 = startSketchOn(offsetPlane('XY', 75))
|> circle({ center: [0, 100], radius: 50 }, %)
const circleSketch1 = startSketchOn(offsetPlane('XY', 150))
|> circle({ center: [0, 100], radius: 20 }, %)
loft([
squareSketch,
circleSketch0,
circleSketch1
], {
// This can be set to override the automatically determined
// topological base curve, which is usually the first section encountered.
baseCurveIndex: 0,
// Attempt to approximate rational curves (such as arcs) using a bezier.
// This will remove banding around interpolations between arcs and non-arcs.
// It may produce errors in other scenarios Over time, this field won't be necessary.
bezApproximateRational: false,
// Tolerance for the loft operation.
tolerance: 0.000001,
// Degree of the interpolation. Must be greater than zero.
// For example, use 2 for quadratic, or 3 for cubic interpolation in
// the V direction. This defaults to 2, if not specified.
vDegree: 2
})
Arguments
sketch_groups:[SketchGroup](REQUIRED)data:LoftData- Data for a loft. (OPTIONAL)
{
// This can be set to override the automatically determined topological base curve, which is usually the first section encountered.
baseCurveIndex: number,
// Attempt to approximate rational curves (such as arcs) using a bezier. This will remove banding around interpolations between arcs and non-arcs. It may produce errors in other scenarios Over time, this field won't be necessary.
bezApproximateRational: bool,
// Tolerance for the loft operation.
tolerance: number,
// Degree of the interpolation. Must be greater than zero. For example, use 2 for quadratic, or 3 for cubic interpolation in the V direction. This defaults to 2, if not specified.
vDegree: number,
}
Returns
ExtrudeGroup - An extrude group is a collection of extrude surfaces.
{
// Chamfers or fillets on this extrude group.
edgeCuts: [{
// The engine id of the edge to fillet.
edgeId: uuid,
// The id of the engine command that called this fillet.
id: uuid,
radius: number,
tag: {
digest: [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number],
end: number,
start: number,
value: string,
},
type: "fillet",
} |
{
// The engine id of the edge to chamfer.
edgeId: uuid,
// The id of the engine command that called this chamfer.
id: uuid,
length: number,
tag: {
digest: [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number],
end: number,
start: number,
value: string,
},
type: "chamfer",
}],
// The id of the extrusion end cap
endCapId: uuid,
// The height of the extrude group.
height: number,
// The id of the extrude group.
id: uuid,
// The sketch group.
sketchGroup: {
// The id of the sketch group (this will change when the engine's reference to it changes.
id: uuid,
// What the sketch is on (can be a plane or a face).
on: {
// The id of the plane.
id: uuid,
// Origin of the plane.
origin: {
x: number,
y: number,
z: number,
},
type: "plane",
// Type for a plane.
value: "XY" | "XZ" | "YZ" | "Custom",
// What should the plane’s X axis be?
xAxis: {
x: number,
y: number,
z: number,
},
// What should the plane’s Y axis be?
yAxis: {
x: number,
y: number,
z: number,
},
// The z-axis (normal).
zAxis: {
x: number,
y: number,
z: number,
},
} |
{
// The extrude group the face is on.
extrudeGroup: {
// Chamfers or fillets on this extrude group.
edgeCuts: [{
// The engine id of the edge to fillet.
edgeId: uuid,
// The id of the engine command that called this fillet.
id: uuid,
radius: number,
tag: {
digest: [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number],
end: number,
start: number,
value: string,
},
type: "fillet",
} |
{
// The engine id of the edge to chamfer.
edgeId: uuid,
// The id of the engine command that called this chamfer.
id: uuid,
length: number,
tag: {
digest: [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number],
end: number,
start: number,
value: string,
},
type: "chamfer",
}],
// The id of the extrusion end cap
endCapId: uuid,
// The height of the extrude group.
height: number,
// The id of the extrude group.
id: uuid,
// The sketch group.
sketchGroup: SketchGroup,
// The id of the extrusion start cap
startCapId: uuid,
// The extrude surfaces.
value: [{
// The face id for the extrude plane.
faceId: uuid,
// The id of the geometry.
id: uuid,
// The source range.
sourceRange: [number, number],
// The tag.
tag: {
digest: [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number],
end: number,
start: number,
value: string,
},
type: "extrudePlane",
} |
{
// The face id for the extrude plane.
faceId: uuid,
// The id of the geometry.
id: uuid,
// The source range.
sourceRange: [number, number],
// The tag.
tag: {
digest: [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number],
end: number,
start: number,
value: string,
},
type: "extrudeArc",
} |
{
// The id for the chamfer surface.
faceId: uuid,
// The id of the geometry.
id: uuid,
// The source range.
sourceRange: [number, number],
// The tag.
tag: {
digest: [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number],
end: number,
start: number,
value: string,
},
type: "chamfer",
} |
{
// The id for the fillet surface.
faceId: uuid,
// The id of the geometry.
id: uuid,
// The source range.
sourceRange: [number, number],
// The tag.
tag: {
digest: [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number],
end: number,
start: number,
value: string,
},
type: "fillet",
}],
},
// The id of the face.
id: uuid,
type: "face",
// The tag of the face.
value: string,
// What should the face’s X axis be?
xAxis: {
x: number,
y: number,
z: number,
},
// What should the face’s Y axis be?
yAxis: {
x: number,
y: number,
z: number,
},
// The z-axis (normal).
zAxis: {
x: number,
y: number,
z: number,
},
},
// The starting path.
start: {
// The from point.
from: [number, number],
// The tag of the path.
tag: {
digest: [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number],
end: number,
start: number,
value: string,
},
// The to point.
to: [number, number],
},
// Tag identifiers that have been declared in this sketch group.
tags: {
},
// The paths in the sketch group.
value: [{
// The from point.
from: [number, number],
// The tag of the path.
tag: {
digest: [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number],
end: number,
start: number,
value: string,
},
// The to point.
to: [number, number],
type: "ToPoint",
} |
{
// arc's direction
ccw: bool,
// the arc's center
center: [number, number],
// The from point.
from: [number, number],
// The tag of the path.
tag: {
digest: [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number],
end: number,
start: number,
value: string,
},
// The to point.
to: [number, number],
type: "TangentialArcTo",
} |
{
// arc's direction
ccw: bool,
// the arc's center
center: [number, number],
// The from point.
from: [number, number],
// The tag of the path.
tag: {
digest: [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number],
end: number,
start: number,
value: string,
},
// The to point.
to: [number, number],
type: "TangentialArc",
} |
{
// arc's direction
ccw: bool,
// the arc's center
center: [number, number],
// The from point.
from: [number, number],
// the arc's radius
radius: number,
// The tag of the path.
tag: {
digest: [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number],
end: number,
start: number,
value: string,
},
// The to point.
to: [number, number],
type: "Circle",
} |
{
// The from point.
from: [number, number],
// The tag of the path.
tag: {
digest: [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number],
end: number,
start: number,
value: string,
},
// The to point.
to: [number, number],
type: "Horizontal",
// The x coordinate.
x: number,
} |
{
// The from point.
from: [number, number],
// The tag of the path.
tag: {
digest: [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number],
end: number,
start: number,
value: string,
},
// The to point.
to: [number, number],
type: "AngledLineTo",
// The x coordinate.
x: number,
// The y coordinate.
y: number,
} |
{
// The from point.
from: [number, number],
// The tag of the path.
tag: {
digest: [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number],
end: number,
start: number,
value: string,
},
// The to point.
to: [number, number],
type: "Base",
}],
},
// The id of the extrusion start cap
startCapId: uuid,
// The extrude surfaces.
value: [{
// The face id for the extrude plane.
faceId: uuid,
// The id of the geometry.
id: uuid,
// The source range.
sourceRange: [number, number],
// The tag.
tag: {
digest: [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number],
end: number,
start: number,
value: string,
},
type: "extrudePlane",
} |
{
// The face id for the extrude plane.
faceId: uuid,
// The id of the geometry.
id: uuid,
// The source range.
sourceRange: [number, number],
// The tag.
tag: {
digest: [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number],
end: number,
start: number,
value: string,
},
type: "extrudeArc",
} |
{
// The id for the chamfer surface.
faceId: uuid,
// The id of the geometry.
id: uuid,
// The source range.
sourceRange: [number, number],
// The tag.
tag: {
digest: [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number],
end: number,
start: number,
value: string,
},
type: "chamfer",
} |
{
// The id for the fillet surface.
faceId: uuid,
// The id of the geometry.
id: uuid,
// The source range.
sourceRange: [number, number],
// The tag.
tag: {
digest: [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number],
end: number,
start: number,
value: string,
},
type: "fillet",
}],
}