* Parse an unparse type decls (and refactor impl attributes slightly) Signed-off-by: Nick Cameron <nrc@ncameron.org> * Remove special treatment of geometric types from parser and executor Signed-off-by: Nick Cameron <nrc@ncameron.org> * Generate docs for std types Signed-off-by: Nick Cameron <nrc@ncameron.org> * Hover tool-tips for types and fixup the frontend Signed-off-by: Nick Cameron <nrc@ncameron.org> * Fixes Signed-off-by: Nick Cameron <nrc@ncameron.org> --------- Signed-off-by: Nick Cameron <nrc@ncameron.org>
80 KiB
80 KiB
title, excerpt, layout
title | excerpt | layout |
---|---|---|
scale | Scale a solid. | manual |
Scale a solid.
By default the transform is applied in local sketch axis, therefore the origin will not move.
If you want to apply the transform in global space, set global
to true
. The origin of the model will move. If the model is not centered on origin and you scale globally it will look like the model moves and gets bigger at the same time. Say you have a square (1,1) - (1,2) - (2,2) - (2,1)
and you scale by 2 globally it will become (2,2) - (2,4)
...etc so the origin has moved from (1.5, 1.5)
to (2,2)
.
scale(
solid: Solid,
scale: [number],
global?: bool,
): Solid
Arguments
Name | Type | Description | Required |
---|---|---|---|
solid |
Solid |
The solid to scale. | Yes |
scale |
[number] |
The scale factor for the x, y, and z axes. | Yes |
global |
bool |
If true, the transform is applied in global space. The origin of the model will move. By default, the transform is applied in local sketch axis, therefore the origin will not move. | No |
Returns
Examples
// Scale a pipe.
// Create a path for the sweep.
sweepPath = startSketchOn('XZ')
|> startProfileAt([0.05, 0.05], %)
|> line(end = [0, 7])
|> tangentialArc({ offset = 90, radius = 5 }, %)
|> line(end = [-3, 0])
|> tangentialArc({ offset = -90, radius = 5 }, %)
|> line(end = [0, 7])
// Create a hole for the pipe.
pipeHole = startSketchOn('XY')
|> circle(center = [0, 0], radius = 1.5)
sweepSketch = startSketchOn('XY')
|> circle(center = [0, 0], radius = 2)
|> hole(pipeHole, %)
|> sweep(path = sweepPath)
|> scale(scale = [1.0, 1.0, 2.5])