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172 KiB
title, excerpt, layout
title | excerpt | layout |
---|---|---|
rotate | Rotate a solid. | manual |
Rotate a solid.
Using Roll, Pitch, and Yaw
When rotating a part in 3D space, "roll," "pitch," and "yaw" refer to the three rotational axes used to describe its orientation: roll is rotation around the longitudinal axis (front-to-back), pitch is rotation around the lateral axis (wing-to-wing), and yaw is rotation around the vertical axis (up-down); essentially, it's like tilting the part on its side (roll), tipping the nose up or down (pitch), and turning it left or right (yaw).
So, in the context of a 3D model:
-
Roll: Imagine spinning a pencil on its tip - that's a roll movement.
-
Pitch: Think of a seesaw motion, where the object tilts up or down along its side axis.
-
Yaw: Like turning your head left or right, this is a rotation around the vertical axis
Using an Axis and Angle
When rotating a part around an axis, you specify the axis of rotation and the angle of rotation.
rotate(
solid: Solid,
roll?: number,
pitch?: number,
yaw?: number,
axis?: [number],
angle?: number,
global?: bool,
) -> Solid
Arguments
Name | Type | Description | Required |
---|---|---|---|
solid |
Solid |
The solid to rotate. | Yes |
roll |
number |
The roll angle in degrees. Must be used with pitch and yaw . Must be between -360 and 360. |
No |
pitch |
number |
The pitch angle in degrees. Must be used with roll and yaw . Must be between -360 and 360. |
No |
yaw |
number |
The yaw angle in degrees. Must be used with roll and pitch . Must be between -360 and 360. |
No |
axis |
[number] |
The axis to rotate around. Must be used with angle . |
No |
angle |
number |
The angle to rotate in degrees. Must be used with axis . Must be between -360 and 360. |
No |
global |
bool |
If true, the transform is applied in global space. The origin of the model will move. By default, the transform is applied in local sketch axis, therefore the origin will not move. | No |
Returns
Solid
- A solid is a collection of extrude surfaces.
Examples
// Rotate a pipe with roll, pitch, and yaw.
// Create a path for the sweep.
sweepPath = startSketchOn('XZ')
|> startProfileAt([0.05, 0.05], %)
|> line(end = [0, 7])
|> tangentialArc({ offset = 90, radius = 5 }, %)
|> line(end = [-3, 0])
|> tangentialArc({ offset = -90, radius = 5 }, %)
|> line(end = [0, 7])
// Create a hole for the pipe.
pipeHole = startSketchOn('XY')
|> circle(center = [0, 0], radius = 1.5)
sweepSketch = startSketchOn('XY')
|> circle(center = [0, 0], radius = 2)
|> hole(pipeHole, %)
|> sweep(path = sweepPath)
|> rotate(roll = 10, pitch = 10, yaw = 90)
// Rotate a pipe about an axis with an angle.
// Create a path for the sweep.
sweepPath = startSketchOn('XZ')
|> startProfileAt([0.05, 0.05], %)
|> line(end = [0, 7])
|> tangentialArc({ offset = 90, radius = 5 }, %)
|> line(end = [-3, 0])
|> tangentialArc({ offset = -90, radius = 5 }, %)
|> line(end = [0, 7])
// Create a hole for the pipe.
pipeHole = startSketchOn('XY')
|> circle(center = [0, 0], radius = 1.5)
sweepSketch = startSketchOn('XY')
|> circle(center = [0, 0], radius = 2)
|> hole(pipeHole, %)
|> sweep(path = sweepPath)
|> rotate(axis = [0, 0, 1.0], angle = 90)