* Add HammerJS * Fmt and little type cleanup * Implement multi-touch through HammerJS * Add velocity-decay "flick" behavior for orbit * Update src/clientSideScene/CameraControls.ts Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com> * tsc fix * Update src/clientSideScene/CameraControls.ts Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch> * Release KCL 80 (#7391) * Check for updates button in moar menus & toasts (#7369) * Check for update button in more menus Fixes #7368 * Add menubar item * Another one * Add Checking for updates... and No new update toasts * Lint * Trigger CI * Update src/main.ts Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com> * Update electron-builder.yml Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com> * Update electron-builder.yml * Moar clean up --------- Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com> * Format examples in docs (#7378) Signed-off-by: Nick Cameron <nrc@ncameron.org> * Fix some typos in previous PR (#7392) Signed-off-by: Nick Cameron <nrc@ncameron.org> * Remove the untyped getters from std::args (#7377) * Move last uses of untypeed arg getters Signed-off-by: Nick Cameron <nrc@ncameron.org> * Rename _typed functions Signed-off-by: Nick Cameron <nrc@ncameron.org> --------- Signed-off-by: Nick Cameron <nrc@ncameron.org> * WIP #7226 Fix remove constraints (#7304) * handle if graphSelections is empty * fix removeConstrainingValuesInfo by using pathToNodes if available instead of selectionRanges: current selection should not be required to remove constraints * selectionRanges not needed for removeConstrainingValuesInfo anymore * fix remove constraint unit test: pass line's pathToNode instead of argument to remove constraint * Change to use artifact pathToNode (#7361) * Change to use artifact pathToNode * Fix to do bounds checking * move TTC capture to unit test (#7268) * move TTC capture to unit test * progress with artifact * fmt * abstract cases * add another case * add another test * update snapshots with proper file names * force to JSON * fmt * make jest happy * add another example and other tweaks * fix * tweak * add logs * more logs * strip out kcl version * remove logs * add comment explainer * more comments * more comment * remove package-lock line * Add support for tag on close segment when the last sketch edge is missing (#7375) * add test * fix * Update snapshots * Update snapshots --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> * Use namespace for windows e2e tests (#7398) * Use namespace for windows e2e tests * Change to the new profile * Remove TODO * Commit new snapshots even if some tests failed (#7399) * Commit new snapshots even if some tests failed * Update snapshots --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> * Clean up share link tests (#7372) * pierremtb/adhoc/clean-up-share-link-tests * Lint * WIP labels * Trigger CI * Change to skips * Remove old docs files (#7381) * Remove old files; no longer generated. * Update snapshots * Update snapshots --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Jace Browning <jacebrowning@gmail.com> * #7199 Fix broken links in docs (#7397) * update broken links * update github discussion links, fmt * update comment --------- Co-authored-by: Jace Browning <jacebrowning@gmail.com> * Inline engine issue from @Irev-Dev * Add commented-out test to be implemented later https://github.com/KittyCAD/modeling-app/issues/7403 * Update e2e/playwright/test-utils.ts Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com> --------- Signed-off-by: Nick Cameron <nrc@ncameron.org> Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com> Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch> Co-authored-by: Jonathan Tran <jonnytran@gmail.com> Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com> Co-authored-by: Nick Cameron <nrc@ncameron.org> Co-authored-by: Andrew Varga <grizzly33@gmail.com> Co-authored-by: max <margorskyi@gmail.com> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Jace Browning <jacebrowning@gmail.com> Co-authored-by: Nick McCleery <34814836+nickmccleery@users.noreply.github.com>
Zoo Design Studio
A CAD application from the future, brought to you by the Zoo team.
Design Studio is our take on what a modern modelling experience can be. It is applying several lessons learned in the decades since most major CAD tools came into existence:
- All artifacts—including parts and assemblies—should be represented as human-readable code. At the end of the day, your CAD project should be "plain text"
- This makes version control—which is a solved problem in software engineering—trivial for CAD
- All GUI (or point-and-click) interactions should be actions performed on this code representation under the hood
- This unlocks a hybrid approach to modeling. Whether you point-and-click as you always have or you write your own KCL code, you are performing the same action in Design Studio
- Everything graphics has to be built for the GPU
- Most CAD applications have had to retrofit support for GPUs, but our geometry engine is made for GPUs (primarily Nvidia's Vulkan), getting the order of magnitude rendering performance boost with it
- Make the resource-intensive pieces of an application auto-scaling
- One of the bottlenecks of today's hardware design tools is that they all rely on the local machine's resources to do the hardest parts, which include geometry rendering and analysis. Our geometry engine parallelizes rendering and just sends video frames back to the app (seriously, inspect source, it's just a
<video>element), and our API will offload analysis as we build it in
- One of the bottlenecks of today's hardware design tools is that they all rely on the local machine's resources to do the hardest parts, which include geometry rendering and analysis. Our geometry engine parallelizes rendering and just sends video frames back to the app (seriously, inspect source, it's just a
We are excited about what a small team of people could build in a short time with our API. We welcome you to try our API, build your own applications, or contribute to ours!
Design Studio is a hybrid user interface for CAD modeling. You can point-and-click to design parts (and soon assemblies), but everything you make is really just kcl code under the hood. All of your CAD models can be checked into source control such as GitHub and responsibly versioned, rolled back, and more.
The 3D view in Design Studio is just a video stream from our hosted geometry engine. The app sends new modeling commands to the engine via WebSockets, which returns back video frames of the view within the engine.
Technology
- UI
- Networking
- WebSockets (via KittyCAD TS client)
- Code Editor
- Modeling
Get Started
We recommend downloading the latest application binary from our website. If you don't see your platform or architecture supported there, please file an issue. See the installation guide for additional instructions.
Developing
Finally, if you'd like to run a development build or contribute to the project, please visit our contributor guide to get started. To contribute to the KittyCAD Language, see the dedicated readme for KCL.
