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title, excerpt, layout
title | excerpt | layout |
---|---|---|
patternTransform | Repeat a 3-dimensional solid, changing it each time. | manual |
Repeat a 3-dimensional solid, changing it each time.
Replicates the 3D solid, applying a transformation function to each replica. Transformation function could alter rotation, scale, visibility, position, etc. The `patternTransform` call itself takes a number for how many total instances of the shape should be. For example, if you use a circle with `patternTransform(4, transform)` then there will be 4 circles: the original, and 3 created by replicating the original and calling the transform function on each. The transform function takes a single parameter: an integer representing which number replication the transform is for. E.g. the first replica to be transformed will be passed the argument `1`. This simplifies your math: the transform function can rely on id `0` being the original instance passed into the `patternTransform`. See the examples.
patternTransform(total_instances: u32, transform_function: FunctionParam, solid_set: SolidSet) -> [Solid]
Arguments
Name | Type | Description | Required |
---|---|---|---|
total_instances |
u32 |
Yes | |
transform_function |
FunctionParam |
Yes | |
solid_set |
SolidSet |
A solid or a group of solids. | Yes |
Returns
Examples
// Each instance will be shifted along the X axis.
fn transform = (id) => {
return { translate: [4 * id, 0, 0] }
}
// Sketch 4 cylinders.
const sketch001 = startSketchOn('XZ')
|> circle({ center: [0, 0], radius: 2 }, %)
|> extrude(5, %)
|> patternTransform(4, transform, %)
// Each instance will be shifted along the X axis,
// with a gap between the original (at x = 0) and the first replica
// (at x = 8). This is because `id` starts at 1.
fn transform = (id) => {
return { translate: [4 * (1 + id), 0, 0] }
}
const sketch001 = startSketchOn('XZ')
|> circle({ center: [0, 0], radius: 2 }, %)
|> extrude(5, %)
|> patternTransform(4, transform, %)
fn cube = (length, center) => {
let l = length / 2
let x = center[0]
let y = center[1]
let p0 = [-l + x, -l + y]
let p1 = [-l + x, l + y]
let p2 = [l + x, l + y]
let p3 = [l + x, -l + y]
return startSketchAt(p0)
|> lineTo(p1, %)
|> lineTo(p2, %)
|> lineTo(p3, %)
|> lineTo(p0, %)
|> close(%)
|> extrude(length, %)
}
let width = 20
fn transform = (i) => {
return {
// Move down each time.
translate: [0, 0, -i * width],
// Make the cube longer, wider and flatter each time.
scale: [pow(1.1, i), pow(1.1, i), pow(0.9, i)],
// Turn by 15 degrees each time.
rotation: { angle: 15 * i, origin: "local" }
}
}
let myCubes = cube(width, [100, 0])
|> patternTransform(25, transform, %)
fn cube = (length, center) => {
let l = length / 2
let x = center[0]
let y = center[1]
let p0 = [-l + x, -l + y]
let p1 = [-l + x, l + y]
let p2 = [l + x, l + y]
let p3 = [l + x, -l + y]
return startSketchAt(p0)
|> lineTo(p1, %)
|> lineTo(p2, %)
|> lineTo(p3, %)
|> lineTo(p0, %)
|> close(%)
|> extrude(length, %)
}
let width = 20
fn transform = (i) => {
return {
translate: [0, 0, -i * width],
rotation: {
angle: 90 * i,
// Rotate around the overall scene's origin.
origin: "global"
}
}
}
let myCubes = cube(width, [100, 100])
|> patternTransform(4, transform, %)
// Parameters
const r = 50 // base radius
const h = 10 // layer height
const t = 0.005 // taper factor [0-1)
// Defines how to modify each layer of the vase.
// Each replica is shifted up the Z axis, and has a smoothly-varying radius
fn transform = (replicaId) => {
let scale = r * abs(1 - (t * replicaId)) * (5 + cos(replicaId / 8))
return {
translate: [0, 0, replicaId * 10],
scale: [scale, scale, 0]
}
}
// Each layer is just a pretty thin cylinder.
fn layer = () => {
return startSketchOn("XY")
// or some other plane idk
|> circle({ center: [0, 0], radius: 1 }, %, $tag1)
|> extrude(h, %)
}
// The vase is 100 layers tall.
// The 100 layers are replica of each other, with a slight transformation applied to each.
let vase = layer()
|> patternTransform(100, transform, %)