* Remove unused `telemetryLoader` * Remove onboarding redirect behavior * Allow subRoute to be passed to navigateToProject * Replace warning dialog routes with toasts * Wire up new utilities and toasts to UI components * Add home sidebar buttons for tutorial flow * Rename menu item * Add flex-1 so home-layout fills available space * Remove onboarding avatar tests, they are becoming irrelevant * Consolidate onboarding tests to one longer one and update it to not use pixel color checks, and use fixtures. * Shorten warning toast button text * tsc, lint, and circular deps * Update circular dep file * Fix mistakes made in circular update tweaking * One more dumb created circular dep * Update src/routes/Onboarding/utils.tsx Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com> * Fix narrow screen home layout breaking * fix: kevin, navigation routes fixed * fix: filename parsing is correct now for onboarding with the last file sep * Fix e2e test state checks that are diff on Linux * Create onboarding project entirely through systemIOMachine * Fix Windows path construction --------- Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com> Co-authored-by: Kevin Nadro <kevin@zoo.dev>
Zoo Design Studio
A CAD application from the future, brought to you by the Zoo team.
Design Studio is our take on what a modern modelling experience can be. It is applying several lessons learned in the decades since most major CAD tools came into existence:
- All artifacts—including parts and assemblies—should be represented as human-readable code. At the end of the day, your CAD project should be "plain text"
- This makes version control—which is a solved problem in software engineering—trivial for CAD
- All GUI (or point-and-click) interactions should be actions performed on this code representation under the hood
- This unlocks a hybrid approach to modeling. Whether you point-and-click as you always have or you write your own KCL code, you are performing the same action in Design Studio
- Everything graphics has to be built for the GPU
- Most CAD applications have had to retrofit support for GPUs, but our geometry engine is made for GPUs (primarily Nvidia's Vulkan), getting the order of magnitude rendering performance boost with it
- Make the resource-intensive pieces of an application auto-scaling
- One of the bottlenecks of today's hardware design tools is that they all rely on the local machine's resources to do the hardest parts, which include geometry rendering and analysis. Our geometry engine parallelizes rendering and just sends video frames back to the app (seriously, inspect source, it's just a
<video>element), and our API will offload analysis as we build it in
- One of the bottlenecks of today's hardware design tools is that they all rely on the local machine's resources to do the hardest parts, which include geometry rendering and analysis. Our geometry engine parallelizes rendering and just sends video frames back to the app (seriously, inspect source, it's just a
We are excited about what a small team of people could build in a short time with our API. We welcome you to try our API, build your own applications, or contribute to ours!
Design Studio is a hybrid user interface for CAD modeling. You can point-and-click to design parts (and soon assemblies), but everything you make is really just kcl code under the hood. All of your CAD models can be checked into source control such as GitHub and responsibly versioned, rolled back, and more.
The 3D view in Design Studio is just a video stream from our hosted geometry engine. The app sends new modeling commands to the engine via WebSockets, which returns back video frames of the view within the engine.
Technology
- UI
- Networking
- WebSockets (via KittyCAD TS client)
- Code Editor
- CodeMirror
- Custom WASM LSP Server
- Modeling
Get Started
We recommend downloading the latest application binary from our releases page. If you don't see your platform or architecture supported there, please file an issue.
If you'd like to try out upcoming changes sooner, you can also download those from our nightly releases page.
Developing
Finally, if you'd like to run a development build or contribute to the project, please visit our contributor guide to get started.
KCL
To contribute to the KittyCAD Language, see the README for KCL.
