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modeling-app/docs/kcl/patternTransform2d.md
Adam Chalmers 6ac9c49773 KCL: Patterns of patterns can use the original sketch/solid as target (#5284)
Right now, if you model something like this box with a button:

<img width="413" alt="Screenshot 2025-02-06 at 3 08 03 PM" src="https://github.com/user-attachments/assets/04818a70-7cf3-4ee3-b8c5-df5959ac10db" />

Let's say you want to pattern the button, and repeat it a second time. If you try, you'll actually pattern the entire model (box + button).

<img width="486" alt="Screenshot 2025-02-06 at 3 08 52 PM" src="https://github.com/user-attachments/assets/09fc28d9-5d80-4ab3-b4dc-b8de2945fcba" />

Why? Because right now, when you sketch on a face (like the button was), both the box and the button share the same ID. All extrusions from a solid will share the same ID, because they all refer to the same composite solid.

This is helpful in some ways -- arguably the solid _is_ just one big complex shape now -- but it's not helpful in other ways. What if I want to only pattern the button? Luckily there's an original ID for the button part, which is still stored. So we just need a way to tell the pattern stdlib functions whether to use the target's main ID or its original ID. This PR adds a new optional bool, `useOriginal`, to patterns. It's false by default, to keep backwards-compatibility (make sure that old KCL code doesn't change).

This PR is based on https://github.com/KittyCAD/modeling-app/pull/3914. It's based on work Serena and I are doing to fix a bug (engine does not allow patterning a 3D solid which was sketched on a face of another solid). @gserena01 our test program is now:

```
w = 400

case = startSketchOn('XY')
  |> startProfileAt([-w, -w], %)
  |> line(endAbsolute = [-w, w])
  |> line(endAbsolute = [w, -w])
  |> line(endAbsolute = [-w, -w])
  |> close()
  |> extrude(length = 200)

bump1 = startSketchOn(case, 'end')
  |> circle({ center = [-50, -50], radius = 40 }, %)
  |> extrude(length = 20)

// We pass in "bump1" here since we want to pattern just this object on the face.
useOriginal = true
target = bump1
transform = {
  axis = [1, 0, 0],
  instances = 3,
  distance = -100
}
patternLinear3d(transform, target, useOriginal)
```

If you change the `useOriginal = true` to `false` you can see the difference.
2025-02-06 17:46:47 -06:00

51 KiB

title, excerpt, layout
title excerpt layout
patternTransform2d Just like patternTransform, but works on 2D sketches not 3D solids. manual

Just like patternTransform, but works on 2D sketches not 3D solids.

patternTransform2d(total_instances: integer, transform_function: FunctionParam, solid_set: SketchSet, use_original?: bool) -> [Sketch]

Arguments

Name Type Description Required
total_instances integer Yes
transform_function FunctionParam Yes
solid_set SketchSet A sketch or a group of sketches. Yes
use_original bool No

Returns

[Sketch]

Examples

// Each instance will be shifted along the X axis.
fn transform(id) {
  return { translate = [4 * id, 0] }
}

// Sketch 4 circles.
sketch001 = startSketchOn('XZ')
  |> circle({ center = [0, 0], radius = 2 }, %)
  |> patternTransform2d(4, transform, %)

Rendered example of patternTransform2d 0