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modeling-app/docs/kcl-std/rotate.md
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2025-05-06 16:09:59 +12:00

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std::transform::rotate Rotate a solid or a sketch. manual

Rotate a solid or a sketch.

This is really useful for assembling parts together. You can create a part and then rotate it to the correct orientation.

For sketches, you can use this to rotate a sketch and then loft it with another sketch.

Using Roll, Pitch, and Yaw

When rotating a part in 3D space, "roll," "pitch," and "yaw" refer to the three rotational axes used to describe its orientation: roll is rotation around the longitudinal axis (front-to-back), pitch is rotation around the lateral axis (wing-to-wing), and yaw is rotation around the vertical axis (up-down); essentially, it's like tilting the part on its side (roll), tipping the nose up or down (pitch), and turning it left or right (yaw).

So, in the context of a 3D model:

  • Roll: Imagine spinning a pencil on its tip - that's a roll movement.

  • Pitch: Think of a seesaw motion, where the object tilts up or down along its side axis.

  • Yaw: Like turning your head left or right, this is a rotation around the vertical axis

Using an Axis and Angle

When rotating a part around an axis, you specify the axis of rotation and the angle of rotation.

rotate(
  @objects: [Solid] | [Sketch] | ImportedGeometry,
  roll?: number,
  pitch?: number,
  yaw?: number,
  axis?: [number],
  angle?: number,
  global?: bool,
): [Solid] | [Sketch] | ImportedGeometry

Arguments

Name Type Description Required
objects [Solid] or [Sketch] or ImportedGeometry The solid, sketch, or set of solids or sketches to rotate. Yes
roll number The roll angle in degrees. Must be between -360 and 360. Default is 0 if not given. No
pitch number The pitch angle in degrees. Must be between -360 and 360. Default is 0 if not given. No
yaw number The yaw angle in degrees. Must be between -360 and 360. Default is 0 if not given. No
axis [number] The axis to rotate around. Must be used with angle. No
angle number The angle to rotate in degrees. Must be used with axis. Must be between -360 and 360. No
global bool If true, the transform is applied in global space. The origin of the model will move. By default, the transform is applied in local sketch axis, therefore the origin will not move. No

Returns

[Solid] or [Sketch] or ImportedGeometry - Data for a solid, sketch, or an imported geometry.

Examples

// Rotate a pipe with roll, pitch, and yaw.

// Create a path for the sweep.
sweepPath = startSketchOn(XZ)
  |> startProfile(at = [0.05, 0.05])
  |> line(end = [0, 7])
  |> tangentialArc(angle = 90, radius = 5)
  |> line(end = [-3, 0])
  |> tangentialArc(angle = -90, radius = 5)
  |> line(end = [0, 7])

// Create a hole for the pipe.
pipeHole = startSketchOn(XY)
  |> circle(center = [0, 0], radius = 1.5)

sweepSketch = startSketchOn(XY)
  |> circle(center = [0, 0], radius = 2)
  |> subtract2d(tool = pipeHole)
  |> sweep(path = sweepPath)
  |> rotate(roll = 10, pitch = 10, yaw = 90)

Rendered example of std::transform::rotate 0

// Rotate a pipe with just roll.

// Create a path for the sweep.
sweepPath = startSketchOn(XZ)
  |> startProfile(at = [0.05, 0.05])
  |> line(end = [0, 7])
  |> tangentialArc(angle = 90, radius = 5)
  |> line(end = [-3, 0])
  |> tangentialArc(angle = -90, radius = 5)
  |> line(end = [0, 7])

// Create a hole for the pipe.
pipeHole = startSketchOn(XY)
  |> circle(center = [0, 0], radius = 1.5)

sweepSketch = startSketchOn(XY)
  |> circle(center = [0, 0], radius = 2)
  |> subtract2d(tool = pipeHole)
  |> sweep(path = sweepPath)
  |> rotate(roll = 10)

Rendered example of std::transform::rotate 1

// Rotate a pipe about an axis with an angle.

// Create a path for the sweep.
sweepPath = startSketchOn(XZ)
  |> startProfile(at = [0.05, 0.05])
  |> line(end = [0, 7])
  |> tangentialArc(angle = 90, radius = 5)
  |> line(end = [-3, 0])
  |> tangentialArc(angle = -90, radius = 5)
  |> line(end = [0, 7])

// Create a hole for the pipe.
pipeHole = startSketchOn(XY)
  |> circle(center = [0, 0], radius = 1.5)

sweepSketch = startSketchOn(XY)
  |> circle(center = [0, 0], radius = 2)
  |> subtract2d(tool = pipeHole)
  |> sweep(path = sweepPath)
  |> rotate(axis = [0, 0, 1.0], angle = 90)

Rendered example of std::transform::rotate 2

// Rotate an imported model.


import "tests/inputs/cube.sldprt" as cube

cube
  |> rotate(axis = [0, 0, 1.0], angle = 9)

Rendered example of std::transform::rotate 3

// Sweep two sketches along the same path.


sketch001 = startSketchOn(XY)
rectangleSketch = startProfile(sketch001, at = [-200, 23.86])
  |> angledLine(angle = 0, length = 73.47, tag = $rectangleSegmentA001)
  |> angledLine(angle = segAng(rectangleSegmentA001) - 90, length = 50.61)
  |> angledLine(angle = segAng(rectangleSegmentA001), length = -segLen(rectangleSegmentA001))
  |> line(endAbsolute = [profileStartX(%), profileStartY(%)])
  |> close()

circleSketch = circle(sketch001, center = [200, -30.29], radius = 32.63)

sketch002 = startSketchOn(YZ)
sweepPath = startProfile(sketch002, at = [0, 0])
  |> yLine(length = 231.81)
  |> tangentialArc(radius = 80, angle = -90)
  |> xLine(length = 384.93)

parts = sweep([rectangleSketch, circleSketch], path = sweepPath)

// Rotate the sweeps.
rotate(parts, axis = [0, 0, 1.0], angle = 90)

Rendered example of std::transform::rotate 4

// Translate and rotate a sketch to create a loft.
sketch001 = startSketchOn(XY)

fn square() {
  return startProfile(sketch001, at = [-10, 10])
    |> xLine(length = 20)
    |> yLine(length = -20)
    |> xLine(length = -20)
    |> line(endAbsolute = [profileStartX(%), profileStartY(%)])
    |> close()
}

profile001 = square()

profile002 = square()
  |> translate(x = 0, y = 0, z = 20)
  |> rotate(axis = [0, 0, 1.0], angle = 45)

loft([profile001, profile002])

Rendered example of std::transform::rotate 5