* Make tag last optional param * Update all test assertions with correct tag format * Format ts * Some progress on tests and code mods * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * More sketch fixes * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * Only 1 test left * Clean up console.log * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * Fix last ts test * Clean up fmt * Fix clippy too * Update docs and fix small oversight on angled lines * Fix more rust tests * Make typescript happy * Fmt --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com>
		
			
				
	
	
		
			203 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			203 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
---
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title: "angleToMatchLengthX"
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excerpt: "Returns the angle to match the given length for x."
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layout: manual
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---
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Returns the angle to match the given length for x.
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```js
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angleToMatchLengthX(segment_name: string, to: number, sketch_group: SketchGroup) -> number
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```
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### Examples
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```js
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const part001 = startSketchOn('XY')
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  |> startProfileAt([0, 0], %)
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  |> line([1, 3.82], %, 'seg01')
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  |> angledLineToX([
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       -angleToMatchLengthX('seg01', 10, %),
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       5
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     ], %)
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  |> close(%)
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```
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### Arguments
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* `segment_name`: `string` (REQUIRED)
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* `to`: `number` (REQUIRED)
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* `sketch_group`: `SketchGroup` - A sketch group is a collection of paths. (REQUIRED)
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```js
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{
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	// The plane id or face id of the sketch group.
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	entityId: uuid,
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	// The id of the sketch group.
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	id: uuid,
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	// What the sketch is on (can be a plane or a face).
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	on: {
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	// The id of the plane.
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	id: uuid,
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	// Origin of the plane.
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	origin: {
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	x: number,
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	y: number,
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	z: number,
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},
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	type: "plane",
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	// Type for a plane.
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	value: "XY" | "XZ" | "YZ" | "Custom",
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	// What should the plane’s X axis be?
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	xAxis: {
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	x: number,
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	y: number,
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	z: number,
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},
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	// What should the plane’s Y axis be?
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	yAxis: {
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	x: number,
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	y: number,
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	z: number,
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},
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	// The z-axis (normal).
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	zAxis: {
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	x: number,
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	y: number,
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	z: number,
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},
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} |
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{
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	// The id of the face.
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	id: uuid,
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	// The original sketch group id of the object we are sketching on.
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	sketchGroupId: uuid,
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	type: "face",
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	// The tag of the face.
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	value: string,
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	// What should the face’s X axis be?
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	xAxis: {
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	x: number,
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	y: number,
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	z: number,
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},
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	// What should the face’s Y axis be?
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	yAxis: {
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	x: number,
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	y: number,
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	z: number,
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},
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	// The z-axis (normal).
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	zAxis: {
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	x: number,
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	y: number,
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	z: number,
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},
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},
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	// The position of the sketch group.
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	position: [number, number, number],
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	// The rotation of the sketch group base plane.
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	rotation: [number, number, number, number],
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	// The starting path.
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	start: {
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	// The from point.
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	from: [number, number],
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	// The name of the path.
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	name: string,
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	// The to point.
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	to: [number, number],
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},
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	// The paths in the sketch group.
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	value: [{
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	// The from point.
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	from: [number, number],
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	// The name of the path.
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	name: string,
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	// The to point.
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	to: [number, number],
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	type: "ToPoint",
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} |
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{
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	// arc's direction
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	ccw: string,
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	// the arc's center
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	center: [number, number],
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	// The from point.
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	from: [number, number],
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	// The name of the path.
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	name: string,
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	// The to point.
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	to: [number, number],
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	type: "TangentialArcTo",
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} |
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{
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	// The from point.
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	from: [number, number],
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	// The name of the path.
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	name: string,
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	// The to point.
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	to: [number, number],
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	type: "TangentialArc",
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} |
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{
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	// The from point.
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	from: [number, number],
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	// The name of the path.
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	name: string,
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	// The to point.
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	to: [number, number],
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	type: "Horizontal",
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	// The x coordinate.
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	x: number,
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} |
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{
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	// The from point.
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	from: [number, number],
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	// The name of the path.
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	name: string,
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	// The to point.
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	to: [number, number],
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	type: "AngledLineTo",
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	// The x coordinate.
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	x: number,
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	// The y coordinate.
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	y: number,
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} |
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{
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	// The from point.
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	from: [number, number],
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	// The name of the path.
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	name: string,
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	// The to point.
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	to: [number, number],
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	type: "Base",
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}],
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	// The x-axis of the sketch group base plane in the 3D space
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	xAxis: {
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	x: number,
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	y: number,
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	z: number,
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},
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	// The y-axis of the sketch group base plane in the 3D space
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	yAxis: {
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	x: number,
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	y: number,
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	z: number,
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},
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	// The z-axis of the sketch group base plane in the 3D space
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	zAxis: {
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	x: number,
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	y: number,
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	z: number,
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},
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}
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```
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### Returns
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`number`
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