* Parse an unparse type decls (and refactor impl attributes slightly) Signed-off-by: Nick Cameron <nrc@ncameron.org> * Remove special treatment of geometric types from parser and executor Signed-off-by: Nick Cameron <nrc@ncameron.org> * Generate docs for std types Signed-off-by: Nick Cameron <nrc@ncameron.org> * Hover tool-tips for types and fixup the frontend Signed-off-by: Nick Cameron <nrc@ncameron.org> * Fixes Signed-off-by: Nick Cameron <nrc@ncameron.org> --------- Signed-off-by: Nick Cameron <nrc@ncameron.org>
		
			
				
	
	
	
		
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			326 KiB
		
	
	
	
	
	
	
	
title, excerpt, layout
| title | excerpt | layout | 
|---|---|---|
| sweep | Extrude a sketch along a path. | manual | 
Extrude a sketch along a path.
This, like extrude, is able to create a 3-dimensional solid from a 2-dimensional sketch. However, unlike extrude, this creates a solid by using the extent of the sketch as its path. This is useful for creating more complex shapes that can't be created with a simple extrusion.
sweep(
  sketch: Sketch,
  path: SweepPath,
  sectional?: bool,
  tolerance?: number,
): Solid
Arguments
| Name | Type | Description | Required | 
|---|---|---|---|
sketch | 
Sketch | 
The sketch that should be swept in space | Yes | 
path | 
SweepPath | 
The path to sweep the sketch along | Yes | 
sectional | 
bool | 
If true, the sweep will be broken up into sub-sweeps (extrusions, revolves, sweeps) based on the trajectory path components. | No | 
tolerance | 
number | 
Tolerance for this operation | No | 
Returns
Examples
// Create a pipe using a sweep.
// Create a path for the sweep.
sweepPath = startSketchOn('XZ')
  |> startProfileAt([0.05, 0.05], %)
  |> line(end = [0, 7])
  |> tangentialArc({ offset = 90, radius = 5 }, %)
  |> line(end = [-3, 0])
  |> tangentialArc({ offset = -90, radius = 5 }, %)
  |> line(end = [0, 7])
// Create a hole for the pipe.
pipeHole = startSketchOn('XY')
  |> circle(center = [0, 0], radius = 1.5)
sweepSketch = startSketchOn('XY')
  |> circle(center = [0, 0], radius = 2)
  |> hole(pipeHole, %)
  |> sweep(path = sweepPath)
// Create a spring by sweeping around a helix path.
// Create a helix around the Z axis.
helixPath = helix(
  angleStart = 0,
  ccw = true,
  revolutions = 4,
  length = 10,
  radius = 5,
  axis = 'Z',
)
// Create a spring by sweeping around the helix path.
springSketch = startSketchOn('YZ')
  |> circle(center = [0, 0], radius = 1)
  |> sweep(path = helixPath)