* Warn when calling deprecated std functions Signed-off-by: Nick Cameron <nrc@ncameron.org> * Refactor function values Signed-off-by: Nick Cameron <nrc@ncameron.org> --------- Signed-off-by: Nick Cameron <nrc@ncameron.org>
216 lines
748 KiB
Markdown
216 lines
748 KiB
Markdown
---
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title: "patternTransform"
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excerpt: "Repeat a 3-dimensional solid, changing it each time."
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layout: manual
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---
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Repeat a 3-dimensional solid, changing it each time.
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Replicates the 3D solid, applying a transformation function to each replica. Transformation function could alter rotation, scale, visibility, position, etc.
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The `patternTransform` call itself takes a number for how many total instances of the shape should be. For example, if you use a circle with `patternTransform(instances = 4, transform = f)` then there will be 4 circles: the original, and 3 created by replicating the original and calling the transform function on each.
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The transform function takes a single parameter: an integer representing which number replication the transform is for. E.g. the first replica to be transformed will be passed the argument `1`. This simplifies your math: the transform function can rely on id `0` being the original instance passed into the `patternTransform`. See the examples.
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The transform function returns a transform object. All properties of the object are optional, they each default to "no change". So the overall transform object defaults to "no change" too. Its properties are:
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- `translate` (3D point)
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Translates the replica, moving its position in space.
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- `replicate` (bool)
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If false, this ID will not actually copy the object. It'll be skipped.
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- `scale` (3D point)
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Stretches the object, multiplying its width in the given dimension by the point's component in that direction.
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- `rotation` (object, with the following properties)
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- `rotation.axis` (a 3D point, defaults to the Z axis)
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- `rotation.angle` (number of degrees)
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- `rotation.origin` (either "local" i.e. rotate around its own center, "global" i.e. rotate around the scene's center, or a 3D point, defaults to "local")
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```js
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patternTransform(solid_set: SolidSet, instances: integer, transform: FunctionSource, use_original?: bool) -> [Solid]
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```
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### Arguments
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| Name | Type | Description | Required |
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|----------|------|-------------|----------|
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| `solid_set` | [`SolidSet`](/docs/kcl/types/SolidSet) | The solid(s) to duplicate | Yes |
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| `instances` | `integer` | The number of total instances. Must be greater than or equal to 1. This includes the original entity. For example, if instances is 2, there will be two copies -- the original, and one new copy. If instances is 1, this has no effect. | Yes |
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| `transform` | `FunctionSource` | How each replica should be transformed. The transform function takes a single parameter: an integer representing which number replication the transform is for. E.g. the first replica to be transformed will be passed the argument `1`. This simplifies your math: the transform function can rely on id `0` being the original instance passed into the `patternTransform`. See the examples. | Yes |
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| `use_original` | `bool` | If the target was sketched on an extrusion, setting this will use the original sketch as the target, not the entire joined solid. Defaults to false. | No |
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### Returns
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[`[Solid]`](/docs/kcl/types/Solid)
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### Examples
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```js
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// Each instance will be shifted along the X axis.
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fn transform(id) {
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return { translate = [4 * id, 0, 0] }
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}
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// Sketch 4 cylinders.
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sketch001 = startSketchOn('XZ')
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|> circle({ center = [0, 0], radius = 2 }, %)
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|> extrude(length = 5)
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|> patternTransform(instances = 4, transform = transform)
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```
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```js
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// Each instance will be shifted along the X axis,
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// with a gap between the original (at x = 0) and the first replica
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// (at x = 8). This is because `id` starts at 1.
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fn transform(id) {
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return { translate = [4 * (1 + id), 0, 0] }
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}
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sketch001 = startSketchOn('XZ')
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|> circle({ center = [0, 0], radius = 2 }, %)
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|> extrude(length = 5)
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|> patternTransform(instances = 4, transform = transform)
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```
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```js
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fn cube(length, center) {
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l = length / 2
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x = center[0]
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y = center[1]
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p0 = [-l + x, -l + y]
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p1 = [-l + x, l + y]
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p2 = [l + x, l + y]
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p3 = [l + x, -l + y]
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return startSketchOn('XY')
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|> startProfileAt(p0, %)
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|> line(endAbsolute = p1)
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|> line(endAbsolute = p2)
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|> line(endAbsolute = p3)
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|> line(endAbsolute = p0)
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|> close()
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|> extrude(length = length)
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}
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width = 20
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fn transform(i) {
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return {
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// Move down each time.
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translate = [0, 0, -i * width],
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// Make the cube longer, wider and flatter each time.
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scale = [pow(1.1, i), pow(1.1, i), pow(0.9, i)],
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// Turn by 15 degrees each time.
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rotation = { angle = 15 * i, origin = "local" }
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}
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}
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myCubes = cube(width, [100, 0])
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|> patternTransform(instances = 25, transform = transform)
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```
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```js
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fn cube(length, center) {
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l = length / 2
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x = center[0]
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y = center[1]
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p0 = [-l + x, -l + y]
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p1 = [-l + x, l + y]
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p2 = [l + x, l + y]
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p3 = [l + x, -l + y]
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return startSketchOn('XY')
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|> startProfileAt(p0, %)
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|> line(endAbsolute = p1)
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|> line(endAbsolute = p2)
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|> line(endAbsolute = p3)
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|> line(endAbsolute = p0)
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|> close()
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|> extrude(length = length)
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}
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width = 20
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fn transform(i) {
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return {
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translate = [0, 0, -i * width],
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rotation = {
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angle = 90 * i,
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// Rotate around the overall scene's origin.
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origin = "global"
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}
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}
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}
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myCubes = cube(width, [100, 100])
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|> patternTransform(instances = 4, transform = transform)
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```
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```js
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// Parameters
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r = 50 // base radius
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h = 10 // layer height
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t = 0.005 // taper factor [0-1)
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// Defines how to modify each layer of the vase.
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// Each replica is shifted up the Z axis, and has a smoothly-varying radius
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fn transform(replicaId) {
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scale = r * abs(1 - (t * replicaId)) * (5 + cos(replicaId / 8))
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return {
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translate = [0, 0, replicaId * 10],
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scale = [scale, scale, 0]
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}
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}
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// Each layer is just a pretty thin cylinder.
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fn layer() {
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return startSketchOn("XY")
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// or some other plane idk
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|> circle({ center = [0, 0], radius = 1 }, %, $tag1)
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|> extrude(length = h)
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}
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// The vase is 100 layers tall.
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// The 100 layers are replica of each other, with a slight transformation applied to each.
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vase = layer()
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|> patternTransform(instances = 100, transform = transform)
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```
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```js
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fn transform(i) {
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// Transform functions can return multiple transforms. They'll be applied in order.
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return [
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{ translate = [30 * i, 0, 0] },
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{ rotation = { angle = 45 * i } }
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]
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}
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startSketchOn('XY')
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|> startProfileAt([0, 0], %)
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|> polygon({
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radius = 10,
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numSides = 4,
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center = [0, 0],
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inscribed = false
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}, %)
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|> extrude(length = 4)
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|> patternTransform(instances = 3, transform = transform)
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```
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