* Improve ActionButtonDropdown selection
* center rectangle icon fixed
* ignore Esc key when displaying hotkeys
* add ability to escape 3 point circle tool
* remove focus from ActionButton, ActionButtonDropdown
* remove focus outline from buttons
* remember lastly selected multi action item
* Add tests for toolbar buttons
* fix sketch-tests by turning toolbar dropdown arrays into an object with an id - this got broken because dropdown now remember the last selected option so we cant rely on cant reference the first option in tests
* update other tests with open menu click
* WIP: Add point-and-click Import for geometry
Will eventually fix#6120
Right now the whole loop is there but the codemod doesn't work yet
* Better pathToNOde, log on non-working cm dispatch call
* Add workaround to updateModelingState not working
* Back to updateModelingState with a skip flag
* Better todo
* Change working from Import to Insert, cleanups
* Sister command in kclCommands to populate file options
* Improve path selector
* Unsure: move importAstMod to kclCommands onSubmit 😶
* Add e2e test
* Clean up for review
* Add native file menu entry and test
* No await yo lint said so
* WIP: UX improvements around foreign file imports
Fixes#6152
* @lrev-Dev's suggestion to remove a comment
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
* Update to scene.settled(cmdBar)
* Add partNNN default name for alias
* Lint
* Lint
* Fix unit tests
* Add sad path insert test
Thanks @Irev-Dev for the suggestion
* Add step insert test
* Lint
* Add test for second foreign import thru file tree click
* Add default value for local name alias
* Aligning tests
* Fix tests
* Add padding for filenames starting with a digit
---------
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
* Fix unclickable state, don't show warning if query present
* Leave a note about need for a web test
* Fix browser share links by waiting for network connection
* Don't worry about engineConnection on home route
* WIP: Add point-and-click Import for geometry
Will eventually fix#6120
Right now the whole loop is there but the codemod doesn't work yet
* Better pathToNOde, log on non-working cm dispatch call
* Add workaround to updateModelingState not working
* Back to updateModelingState with a skip flag
* Better todo
* Change working from Import to Insert, cleanups
* Sister command in kclCommands to populate file options
* Improve path selector
* Unsure: move importAstMod to kclCommands onSubmit 😶
* Add e2e test
* Clean up for review
* Add native file menu entry and test
* No await yo lint said so
* @lrev-Dev's suggestion to remove a comment
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
* Update to scene.settled(cmdBar)
* Lint
---------
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
* Add back stream idle mode
* Shut up codespell
* Correct serialization; only expose at user level
* cargo fmt
* tsc lint fmt
* Move engineStreamMachine as a global actor; tons of more work
* Fix up everything after bumping kittycad/lib
* Remove camera sync
* Use pause/play iconology
* Add back better ping indicator
* wip
* Fix streamIdleMode checkbox being wonky
* yarn fmt
* Massive extinction event for waitForExecutionDone; try to stop projects view switching from crashing
* Clear diagnostics when unmounting code editor!
* wip
* Rework initial root projects dir + deflake many projects tests
* More e2e fixes
* Deflake revolve some revolve tests
* Fix the rest of the mfing tests
* yarn fmt
* yarn lint
* yarn tsc
* Fix tsc after rebase
* wip
* less flaky point and click
* wip
* Fixup after rebase
* Fix more tests
* Fix 2 more
* Fix up named-views tests
* yarn fmt lint tsc
* Fix up new changes
* Get rid of 1 cyclic dependency
* Fix another cyclic mfer!
* fmt
* fmt tsc
* Fix zoom to fit being frigged
* a new list of circular deps
* Remove NetworkHealthIndicator test that was shit
* Fix the bad reload repeat issue kevin started on
* Fix zoom to fit at the right moments...
* Fix cache count numbers in editor test
* Remove a test race - poll window info.
* Qualify fail function
* Try something
* Use scene.connectionEstablished
* Hopefully fix snapshots at least
* Add app console.log
* Fix native menu tests more
* tsc lint
* Fix camera failure
* Try again
* Test attempt number 15345203, action!
* Add back old window detection heuristic
* Remove firstWindow to complete the work of 2342d04fe2
* Tweak some tests for MacOS
* Tweak "set appearance" test for MacOS
Revert this if it messes up any other platform's color checks!
* Are you serious? This was all that needed formatting?
* More color tweaks
Local MacOS and CI MacOS don't agree
* Fixes on apperance e2e test for stream idle branch (#6168)
pierremtb/stream-idle-revamp-appearance-fixes
* Another apperance fix
* Skip one native menu test to make stream idle green (#6169)
* pierremtb/stream-idle-revamp-more-fixes
* Fix lint
* Update snapshot for test_generate_settings_docs
---------
Co-authored-by: lee-at-zoo-corp <lee@zoo.dev>
Co-authored-by: Frank Noirot <frankjohnson1993@gmail.com>
Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>
Co-authored-by: Pierre Jacquier <pierre@zoo.dev>
* attempt to import win-ca on windows
otherwise we won't see system x509 cert authorities, which leaves people
high and dry if they're using an enterprise mitm tls box (😢)
* first pass at adding test for Only showing axis planes when there are no errors
* fix test Only show axis planes when there are no errors
* PR feedback
* Remove E2E test behavior for projection toggle UI
Even though the test is `fixme`'d this should make it easier to
ressurect. The test is still flaky but it runs now.
* Remove projection toggle from the UI
Get rid of risky useEffect in restart onboarding flow
In certain cases this would cause an infinite loop in the web version of
the app. We should eliminate all uses of this "fire and listen with a
useEffect" antipattern in the code base, it was a mistake I introduced.
This uses the XState `waitFor` function to wait **only once** for the
transition to complete, with some error handling in case it fails.
* chore: skeleton for building and creating menus. Need electron to renderer interface to dynamically set the menu
* chore: skeleton typing for communication between nodes and web side
* chore: more skeleton for the different roles within the menu options, need more type safety
* chore: adding more skeleton and templates of what the menus could be
* chore: implemented first pass for helpRole links
* fix: syntax issue stopped the build step
* feature: loading different menus based on your page
* feature: Home page file role implemented
* chore: handling the build workflow for the signin page
* fix: moving edit actionst to the edit menu
* chore: adding preferences to the file role
* chore: redoing help roles based on the question mark widget
* fix: auto fmt
* chore: examples of accelerator strings for Menu.MenuItems keyboard shortcuts!
* chore: oddly specific toggle API for disabling MenuItems from JS. No rules!
* fix: do not implement a custom label disable thingy, use id on menu and use the native APIga
* fix: auto fmt
* fix: adding some typechecks and auto fmt fixes
* fix: trying to fix custom type?
* fix: nvm we back, the lsp on my editor borked for a second
* fix: adding one more level to the custom type for the labels
* chore: cleaning up type definitions to read easier
* fix: resolving yarn lint errors
* chore: adding file sign out
* chore: adding more file bar actions
* chore: ready for PR draft
* fix: preemptive GC collectoin bug fix if somehow a user interacts with a menu while it is being GCed
* fix: linking the OG source
* fix: set application menu to null to avoid default electron menu
* chore: trying to add more typescript
* chore: BIG workflow changes... better typing, less IPC junk
* fix: remapping the icp functions to the cb option select...
* chore: all og events are rehooked up with new workflow pattern
* feat: adding more options to the native bar!
* fix: todo
* chore: cleaning up some menus and adding more
* fix: desktop vs browser and lint errors
* fix: typescript did not like sample electorn JS code for the basic templates with isMac conditionals...
* fix: PR clean up
* fix: more PR cleanup
* A snapshot a day keeps the bugs away! 📷🐛
* fix: added the new help menu to the default sign in and modeling page
* fix: disabled two menu actions within sign in page since they will not do anything.
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* fix: mergining main, auto fixes
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* fix: saving off progress found an IPC on/off bug thanks electron!
* fix: fixed ipc renderer off/remove listener bug
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* chore: skeleton layout for the file menu in the modeling page.
* fix: adding types
* A snapshot a day keeps the bugs away! 📷🐛
* fix: more skeleton
* feat: adding file preferences project settings
* feat: adding share current part link to file menu
* fix: report a bug to refresha and report a bug
* fix: new type for webContents send payload that does not brick TS
* fix: removing import file from url since it is not working in the command palette for manual user input
* fix: removing old comment
* chore: adding user default units
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* fix: trying to create a new file but I don't think this the correct workflow...
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* fix: disabling create a file and folder until we get it properly implemented at the commad bar level
* fix: hooking up more commands
* fix: auto fixes
* chore: adding standard views
* chore: adding some E2E tests.
* chore: added E2E tests for each file menu
* fix: auto fixes
* chore: adding more edit role E2E tests
* chore: e2e test
* chore: adding help role e2e test
* A snapshot a day keeps the bugs away! 📷🐛
* chore: e2e test for all the menu options you can interact with in the frontend
* chore: hooking up more menu actions
* chore: adding pane actions
* fix: mac only menu fix and added start sketch
* chore: big edit for state management and command registration
* fix: auto fixes, tsc
* fix: codespell typo
* chore: implementing E2E tests for the menus since we cleared them.
* chore: file export current part e2e test
* chore: added all file role tests in modeling page
* chore: modeling page edit e2e tests
* chore: implemented view e2e test for modeling page
* chore: add all design e2e playright tests
* fix: auto linter,fmt
* chore: added modeling help role e2e tests
* fix: ugh this function isn't available in electron evalulate
* fix: new default project name
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>
* WIP: Change the name of the app
Fixes#5971
* Force release build
* More renames
* Fix release builds on PR
* Remove alpha on home page, replace with nightly if nightly
* Change appId back to dev.zoo.modeling-app after updater test failure
* Cleanup towards review
* Lint
* Lint plus @jacebrowning's suggestion
* Lint
* Rename operations to be more generic grouping
* Add group enum
* Add module instance groups
* Change to export all operation ts-rs types to the same file
* Fix Feature Tree display of modules to use name
* Ignore clippy warning
* Update output after operation changes
* Change module instances in Feature Tree use to import icon
* Fix error message when attempting to delete module instance
* Change default project name to 'untitled'
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* Clean up
* More renaming
* Fix test
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
* Remove trivial floating promise in authMachine
* Add catch statement so LSP promise is considered non-floating
* Remove trivial float in AllSettingsFields
* Add error reporting for ensureWasmInit
* Remove pointless floating promise in Modeling
* Add comment and reportRejection to floating promise in "set selection"
* Read comment, put back await that should be there
* Fix dumb imports rebase botch
* Missed an import
---------
Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com>
* fix sketch mode scale issue
* fmt
* Fix snapshot tests in kurt-5621-scale-issue (#6111)
* Change test function to share units with settings (#6114)
* Change test function to share units with settings
* Consolidate to the same module
---------
Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>
Co-authored-by: Jonathan Tran <jonnytran@gmail.com>
Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com>
* Map dependencies between Windows scripts
* Skip unix-specific command on Windows
* Handle missing directory
* Explicitly run with PowerShell
This makes the scripts with work CMD out-of-the-box.
* Update main.kcl
Finally making this bracket smarter
correcting fillet issues
single body w/ SSI extruded cuts
it even works as a sendcutsend upload now
* Update kcl-samples simulation test output
* Update main.kcl
descriptive variable names
* Update kcl-samples simulation test output
* Update main.kcl
spelling corrections
* Update kcl-samples simulation test output
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Josh Gomez <114548659+jgomez720@users.noreply.github.com>
* Fix to not call onMouseLeave with no selected object
* Add no this alias lint
* Add more lints and fix JSON formatting
* Fix to use lower-case string type
* Add another namespace lint
* Fix to not use plus on possibly non-string values
2025-04-01 10:21:31 -07:00
1232 changed files with 142641 additions and 152830 deletions
Compared to other CAD software, getting Zoo Modeling App up and running is quick and straightforward across platforms. It's about 100MB to download and is quick to install.
Compared to other CAD software, getting Zoo Design Studio up and running is quick and straightforward across platforms. It's about 100MB to download and is quick to install.
## Windows
1. Download the [Zoo Modeling App installer](https://zoo.dev/modeling-app/download) for Windows and for your processor type.
1. Download the [Zoo Design Studio installer](https://zoo.dev/modeling-app/download) for Windows and for your processor type.
2. Once downloaded, run the installer `Zoo Modeling App-{version}-{arch}-win.exe` which should take a few seconds.
2. Once downloaded, run the installer `Zoo Design Studio-{version}-{arch}-win.exe` which should take a few seconds.
3. The installation happens at `C:\Program Files\Zoo Modeling App`. A shortcut in the start menu is also created so you can run the app easily by clicking on it.
3. The installation happens at `C:\Program Files\Zoo Design Studio`. A shortcut in the start menu is also created so you can run the app easily by clicking on it.
## macOS
1. Download the [Zoo Modeling App installer](https://zoo.dev/modeling-app/download) for macOS and for your processor type.
1. Download the [Zoo Design Studio installer](https://zoo.dev/modeling-app/download) for macOS and for your processor type.
2. Once downloaded, open the disk image `Zoo Modeling App-{version}-{arch}-mac.dmg` and drag the applications to your `Applications` directory.
2. Once downloaded, open the disk image `Zoo Design Studio-{version}-{arch}-mac.dmg` and drag the applications to your `Applications` directory.
3. You can then open your `Applications` directory and double-click on `Zoo Modeling App` to open.
3. You can then open your `Applications` directory and double-click on `Zoo Design Studio` to open.
## Linux
1. Download the [Zoo Modeling App installer](https://zoo.dev/modeling-app/download) for Linux and for your processor type.
1. Download the [Zoo Design Studio installer](https://zoo.dev/modeling-app/download) for Linux and for your processor type.
2. Install the dependencies needed to run the [AppImage format](https://appimage.org/).
- On Ubuntu, install the FUSE library with these commands in a terminal.
@ -30,7 +30,7 @@ Compared to other CAD software, getting Zoo Modeling App up and running is quick
sudo apt install libfuse2
```
- Optionally, follow [these steps](https://github.com/probonopd/go-appimage/blob/master/src/appimaged/README.md#initial-setup) to install `appimaged`. It is a daemon that makes interacting with AppImage files more seamless.
- Once installed, copy the downloaded `Zoo Modeling App-{version}-{arch}-linux.AppImage` to the directory of your choice, for instance `~/Applications`.
- Once installed, copy the downloaded `Zoo Design Studio-{version}-{arch}-linux.AppImage` to the directory of your choice, for instance `~/Applications`.
- `appimaged` should automatically find it and make it executable. If not, run:
download at [zoo.dev/modeling-app/download](https://zoo.dev/modeling-app/download)
A CAD application from the future, brought to you by the [Zoo team](https://zoo.dev).
Modeling App is our take on what a modern modelling experience can be. It is applying several lessons learned in the decades since most major CAD tools came into existence:
Design Studio is our take on what a modern modelling experience can be. It is applying several lessons learned in the decades since most major CAD tools came into existence:
- All artifacts—including parts and assemblies—should be represented as human-readable code. At the end of the day, your CAD project should be "plain text"
- This makes version control—which is a solved problem in software engineering—trivial for CAD
- All GUI (or point-and-click) interactions should be actions performed on this code representation under the hood
- This unlocks a hybrid approach to modeling. Whether you point-and-click as you always have or you write your own KCL code, you are performing the same action in Modeling App
- This unlocks a hybrid approach to modeling. Whether you point-and-click as you always have or you write your own KCL code, you are performing the same action in Design Studio
- Everything graphics _has_ to be built for the GPU
- Most CAD applications have had to retrofit support for GPUs, but our geometry engine is made for GPUs (primarily Nvidia's Vulkan), getting the order of magnitude rendering performance boost with it
- Make the resource-intensive pieces of an application auto-scaling
@ -19,9 +19,9 @@ Modeling App is our take on what a modern modelling experience can be. It is app
We are excited about what a small team of people could build in a short time with our API. We welcome you to try our API, build your own applications, or contribute to ours!
Modeling App is a _hybrid_ user interface for CAD modeling. You can point-and-click to design parts (and soon assemblies), but everything you make is really just [`kcl` code](https://github.com/KittyCAD/kcl-experiments) under the hood. All of your CAD models can be checked into source control such as GitHub and responsibly versioned, rolled back, and more.
Design Studio is a _hybrid_ user interface for CAD modeling. You can point-and-click to design parts (and soon assemblies), but everything you make is really just [`kcl` code](https://github.com/KittyCAD/kcl-experiments) under the hood. All of your CAD models can be checked into source control such as GitHub and responsibly versioned, rolled back, and more.
The 3D view in Modeling App is just a video stream from our hosted geometry engine. The app sends new modeling commands to the engine via WebSockets, which returns back video frames of the view within the engine.
The 3D view in Design Studio is just a video stream from our hosted geometry engine. The app sends new modeling commands to the engine via WebSockets, which returns back video frames of the view within the engine.
## Tools
@ -198,13 +198,13 @@ If the prompt doesn't show up, start the app in command line to grab the electro
| [`tag`](/docs/kcl/types/tag) | [`TagDeclarator`](/docs/kcl/types#tag-declaration) | | No |
| `sketch` | [`Sketch`](/docs/kcl/types/Sketch) | Which sketch should this path be added to? | Yes |
| `angle` | [`number`](/docs/kcl/types/number) | Which angle should the line be drawn at? | Yes |
| `length` | [`number`](/docs/kcl/types/number) | Draw the line this distance along the given angle. Only one of `length`, `lengthX`, `lengthY`, `lengthAbsoluteEndX`, `lengthAbsoluteEndY` can be given. | No |
| `lengthX` | [`number`](/docs/kcl/types/number) | Draw the line this distance along the X axis. Only one of `length`, `lengthX`, `lengthY`, `lengthAbsoluteEndX`, `lengthAbsoluteEndY` can be given. | No |
| `lengthY` | [`number`](/docs/kcl/types/number) | Draw the line this distance along the Y axis. Only one of `length`, `lengthX`, `lengthY`, `lengthAbsoluteEndX`, `lengthAbsoluteEndY` can be given. | No |
| `endAbsoluteX` | [`number`](/docs/kcl/types/number) | Draw the line along the given angle until it reaches this point along the X axis. Only one of `length`, `lengthX`, `lengthY`, `lengthAbsoluteEndX`, `lengthAbsoluteEndY` can be given. | No |
| `endAbsoluteY` | [`number`](/docs/kcl/types/number) | Draw the line along the given angle until it reaches this point along the Y axis. Only one of `length`, `lengthX`, `lengthY`, `lengthAbsoluteEndX`, `lengthAbsoluteEndY` can be given. | No |
| [`tag`](/docs/kcl/types/tag) | [`TagDeclarator`](/docs/kcl/types#tag-declaration) | Create a new tag which refers to this line | No |
For formats lacking unit data (such as STL, OBJ, or PLY files), the default unit of measurement is millimeters. Alternatively you may specify the unit by passing your desired measurement unit in the options parameter. When importing a GLTF file, the bin file will be imported as well. Import paths are relative to the current project directory.
Note: The import command currently only works when using the native Modeling App.
Note: The import command currently only works when using the native Design Studio.
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