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modeling-app/docs/kcl/patternTransform.md
Adam Chalmers 6ac9c49773 KCL: Patterns of patterns can use the original sketch/solid as target (#5284)
Right now, if you model something like this box with a button:

<img width="413" alt="Screenshot 2025-02-06 at 3 08 03 PM" src="https://github.com/user-attachments/assets/04818a70-7cf3-4ee3-b8c5-df5959ac10db" />

Let's say you want to pattern the button, and repeat it a second time. If you try, you'll actually pattern the entire model (box + button).

<img width="486" alt="Screenshot 2025-02-06 at 3 08 52 PM" src="https://github.com/user-attachments/assets/09fc28d9-5d80-4ab3-b4dc-b8de2945fcba" />

Why? Because right now, when you sketch on a face (like the button was), both the box and the button share the same ID. All extrusions from a solid will share the same ID, because they all refer to the same composite solid.

This is helpful in some ways -- arguably the solid _is_ just one big complex shape now -- but it's not helpful in other ways. What if I want to only pattern the button? Luckily there's an original ID for the button part, which is still stored. So we just need a way to tell the pattern stdlib functions whether to use the target's main ID or its original ID. This PR adds a new optional bool, `useOriginal`, to patterns. It's false by default, to keep backwards-compatibility (make sure that old KCL code doesn't change).

This PR is based on https://github.com/KittyCAD/modeling-app/pull/3914. It's based on work Serena and I are doing to fix a bug (engine does not allow patterning a 3D solid which was sketched on a face of another solid). @gserena01 our test program is now:

```
w = 400

case = startSketchOn('XY')
  |> startProfileAt([-w, -w], %)
  |> line(endAbsolute = [-w, w])
  |> line(endAbsolute = [w, -w])
  |> line(endAbsolute = [-w, -w])
  |> close()
  |> extrude(length = 200)

bump1 = startSketchOn(case, 'end')
  |> circle({ center = [-50, -50], radius = 40 }, %)
  |> extrude(length = 20)

// We pass in "bump1" here since we want to pattern just this object on the face.
useOriginal = true
target = bump1
transform = {
  axis = [1, 0, 0],
  instances = 3,
  distance = -100
}
patternLinear3d(transform, target, useOriginal)
```

If you change the `useOriginal = true` to `false` you can see the difference.
2025-02-06 17:46:47 -06:00

747 KiB

title, excerpt, layout
title excerpt layout
patternTransform Repeat a 3-dimensional solid, changing it each time. manual

Repeat a 3-dimensional solid, changing it each time.

Replicates the 3D solid, applying a transformation function to each replica. Transformation function could alter rotation, scale, visibility, position, etc.

The patternTransform call itself takes a number for how many total instances of the shape should be. For example, if you use a circle with patternTransform(4, transform) then there will be 4 circles: the original, and 3 created by replicating the original and calling the transform function on each.

The transform function takes a single parameter: an integer representing which number replication the transform is for. E.g. the first replica to be transformed will be passed the argument 1. This simplifies your math: the transform function can rely on id 0 being the original instance passed into the patternTransform. See the examples.

The transform function returns a transform object. All properties of the object are optional, they each default to "no change". So the overall transform object defaults to "no change" too. Its properties are:

  • translate (3D point)

    Translates the replica, moving its position in space.

  • replicate (bool)

    If false, this ID will not actually copy the object. It'll be skipped.

  • scale (3D point)

    Stretches the object, multiplying its width in the given dimension by the point's component in that direction.

  • rotation (object, with the following properties)

    • rotation.axis (a 3D point, defaults to the Z axis)

    • rotation.angle (number of degrees)

    • rotation.origin (either "local" i.e. rotate around its own center, "global" i.e. rotate around the scene's center, or a 3D point, defaults to "local")

patternTransform(total_instances: integer, transform_function: FunctionParam, solid_set: SolidSet, use_original?: bool) -> [Solid]

Arguments

Name Type Description Required
total_instances integer Yes
transform_function FunctionParam Yes
solid_set SolidSet A solid or a group of solids. Yes
use_original bool No

Returns

[Solid]

Examples

// Each instance will be shifted along the X axis.
fn transform(id) {
  return { translate = [4 * id, 0, 0] }
}

// Sketch 4 cylinders.
sketch001 = startSketchOn('XZ')
  |> circle({ center = [0, 0], radius = 2 }, %)
  |> extrude(length = 5)
  |> patternTransform(4, transform, %)

Rendered example of patternTransform 0

// Each instance will be shifted along the X axis,
// with a gap between the original (at x = 0) and the first replica
// (at x = 8). This is because `id` starts at 1.
fn transform(id) {
  return { translate = [4 * (1 + id), 0, 0] }
}

sketch001 = startSketchOn('XZ')
  |> circle({ center = [0, 0], radius = 2 }, %)
  |> extrude(length = 5)
  |> patternTransform(4, transform, %)

Rendered example of patternTransform 1

fn cube(length, center) {
  l = length / 2
  x = center[0]
  y = center[1]
  p0 = [-l + x, -l + y]
  p1 = [-l + x, l + y]
  p2 = [l + x, l + y]
  p3 = [l + x, -l + y]

  return startSketchOn('XY')
    |> startProfileAt(p0, %)
    |> line(endAbsolute = p1)
    |> line(endAbsolute = p2)
    |> line(endAbsolute = p3)
    |> line(endAbsolute = p0)
    |> close()
    |> extrude(length = length)
}

width = 20
fn transform(i) {
  return {
    // Move down each time.
    translate = [0, 0, -i * width],
    // Make the cube longer, wider and flatter each time.
    scale = [pow(1.1, i), pow(1.1, i), pow(0.9, i)],
    // Turn by 15 degrees each time.
    rotation = { angle = 15 * i, origin = "local" }
  }
}

myCubes = cube(width, [100, 0])
  |> patternTransform(25, transform, %)

Rendered example of patternTransform 2

fn cube(length, center) {
  l = length / 2
  x = center[0]
  y = center[1]
  p0 = [-l + x, -l + y]
  p1 = [-l + x, l + y]
  p2 = [l + x, l + y]
  p3 = [l + x, -l + y]

  return startSketchOn('XY')
    |> startProfileAt(p0, %)
    |> line(endAbsolute = p1)
    |> line(endAbsolute = p2)
    |> line(endAbsolute = p3)
    |> line(endAbsolute = p0)
    |> close()
    |> extrude(length = length)
}

width = 20
fn transform(i) {
  return {
    translate = [0, 0, -i * width],
    rotation = {
      angle = 90 * i,
      // Rotate around the overall scene's origin.
      origin = "global"
    }
  }
}
myCubes = cube(width, [100, 100])
  |> patternTransform(4, transform, %)

Rendered example of patternTransform 3

// Parameters
r = 50 // base radius
h = 10 // layer height
t = 0.005 // taper factor [0-1)
// Defines how to modify each layer of the vase.
// Each replica is shifted up the Z axis, and has a smoothly-varying radius
fn transform(replicaId) {
  scale = r * abs(1 - (t * replicaId)) * (5 + cos(replicaId / 8))
  return {
    translate = [0, 0, replicaId * 10],
    scale = [scale, scale, 0]
  }
}
// Each layer is just a pretty thin cylinder.
fn layer() {
  return startSketchOn("XY")
    // or some other plane idk
    |> circle({ center = [0, 0], radius = 1 }, %, $tag1)
    |> extrude(length = h)
}
// The vase is 100 layers tall.
// The 100 layers are replica of each other, with a slight transformation applied to each.
vase = layer()
  |> patternTransform(100, transform, %)

Rendered example of patternTransform 4

fn transform(i) {
  // Transform functions can return multiple transforms. They'll be applied in order.
  return [
    { translate = [30 * i, 0, 0] },
    { rotation = { angle = 45 * i } }
  ]
}
startSketchOn('XY')
  |> startProfileAt([0, 0], %)
  |> polygon({
       radius = 10,
       numSides = 4,
       center = [0, 0],
       inscribed = false
     }, %)
  |> extrude(length = 4)
  |> patternTransform(3, transform, %)

Rendered example of patternTransform 5