Right now, if you model something like this box with a button: <img width="413" alt="Screenshot 2025-02-06 at 3 08 03 PM" src="https://github.com/user-attachments/assets/04818a70-7cf3-4ee3-b8c5-df5959ac10db" /> Let's say you want to pattern the button, and repeat it a second time. If you try, you'll actually pattern the entire model (box + button). <img width="486" alt="Screenshot 2025-02-06 at 3 08 52 PM" src="https://github.com/user-attachments/assets/09fc28d9-5d80-4ab3-b4dc-b8de2945fcba" /> Why? Because right now, when you sketch on a face (like the button was), both the box and the button share the same ID. All extrusions from a solid will share the same ID, because they all refer to the same composite solid. This is helpful in some ways -- arguably the solid _is_ just one big complex shape now -- but it's not helpful in other ways. What if I want to only pattern the button? Luckily there's an original ID for the button part, which is still stored. So we just need a way to tell the pattern stdlib functions whether to use the target's main ID or its original ID. This PR adds a new optional bool, `useOriginal`, to patterns. It's false by default, to keep backwards-compatibility (make sure that old KCL code doesn't change). This PR is based on https://github.com/KittyCAD/modeling-app/pull/3914. It's based on work Serena and I are doing to fix a bug (engine does not allow patterning a 3D solid which was sketched on a face of another solid). @gserena01 our test program is now: ``` w = 400 case = startSketchOn('XY') |> startProfileAt([-w, -w], %) |> line(endAbsolute = [-w, w]) |> line(endAbsolute = [w, -w]) |> line(endAbsolute = [-w, -w]) |> close() |> extrude(length = 200) bump1 = startSketchOn(case, 'end') |> circle({ center = [-50, -50], radius = 40 }, %) |> extrude(length = 20) // We pass in "bump1" here since we want to pattern just this object on the face. useOriginal = true target = bump1 transform = { axis = [1, 0, 0], instances = 3, distance = -100 } patternLinear3d(transform, target, useOriginal) ``` If you change the `useOriginal = true` to `false` you can see the difference.
216 lines
747 KiB
Markdown
216 lines
747 KiB
Markdown
---
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title: "patternTransform"
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excerpt: "Repeat a 3-dimensional solid, changing it each time."
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layout: manual
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---
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Repeat a 3-dimensional solid, changing it each time.
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Replicates the 3D solid, applying a transformation function to each replica. Transformation function could alter rotation, scale, visibility, position, etc.
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The `patternTransform` call itself takes a number for how many total instances of the shape should be. For example, if you use a circle with `patternTransform(4, transform)` then there will be 4 circles: the original, and 3 created by replicating the original and calling the transform function on each.
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The transform function takes a single parameter: an integer representing which number replication the transform is for. E.g. the first replica to be transformed will be passed the argument `1`. This simplifies your math: the transform function can rely on id `0` being the original instance passed into the `patternTransform`. See the examples.
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The transform function returns a transform object. All properties of the object are optional, they each default to "no change". So the overall transform object defaults to "no change" too. Its properties are:
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- `translate` (3D point)
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Translates the replica, moving its position in space.
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- `replicate` (bool)
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If false, this ID will not actually copy the object. It'll be skipped.
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- `scale` (3D point)
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Stretches the object, multiplying its width in the given dimension by the point's component in that direction.
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- `rotation` (object, with the following properties)
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- `rotation.axis` (a 3D point, defaults to the Z axis)
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- `rotation.angle` (number of degrees)
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- `rotation.origin` (either "local" i.e. rotate around its own center, "global" i.e. rotate around the scene's center, or a 3D point, defaults to "local")
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```js
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patternTransform(total_instances: integer, transform_function: FunctionParam, solid_set: SolidSet, use_original?: bool) -> [Solid]
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```
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### Arguments
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| Name | Type | Description | Required |
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|----------|------|-------------|----------|
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| `total_instances` | `integer` | | Yes |
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| `transform_function` | `FunctionParam` | | Yes |
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| `solid_set` | [`SolidSet`](/docs/kcl/types/SolidSet) | A solid or a group of solids. | Yes |
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| `use_original` | `bool` | | No |
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### Returns
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[`[Solid]`](/docs/kcl/types/Solid)
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### Examples
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```js
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// Each instance will be shifted along the X axis.
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fn transform(id) {
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return { translate = [4 * id, 0, 0] }
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}
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// Sketch 4 cylinders.
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sketch001 = startSketchOn('XZ')
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|> circle({ center = [0, 0], radius = 2 }, %)
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|> extrude(length = 5)
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|> patternTransform(4, transform, %)
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```
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```js
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// Each instance will be shifted along the X axis,
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// with a gap between the original (at x = 0) and the first replica
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// (at x = 8). This is because `id` starts at 1.
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fn transform(id) {
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return { translate = [4 * (1 + id), 0, 0] }
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}
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sketch001 = startSketchOn('XZ')
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|> circle({ center = [0, 0], radius = 2 }, %)
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|> extrude(length = 5)
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|> patternTransform(4, transform, %)
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```
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```js
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fn cube(length, center) {
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l = length / 2
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x = center[0]
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y = center[1]
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p0 = [-l + x, -l + y]
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p1 = [-l + x, l + y]
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p2 = [l + x, l + y]
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p3 = [l + x, -l + y]
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return startSketchOn('XY')
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|> startProfileAt(p0, %)
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|> line(endAbsolute = p1)
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|> line(endAbsolute = p2)
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|> line(endAbsolute = p3)
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|> line(endAbsolute = p0)
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|> close()
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|> extrude(length = length)
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}
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width = 20
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fn transform(i) {
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return {
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// Move down each time.
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translate = [0, 0, -i * width],
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// Make the cube longer, wider and flatter each time.
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scale = [pow(1.1, i), pow(1.1, i), pow(0.9, i)],
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// Turn by 15 degrees each time.
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rotation = { angle = 15 * i, origin = "local" }
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}
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}
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myCubes = cube(width, [100, 0])
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|> patternTransform(25, transform, %)
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```
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```js
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fn cube(length, center) {
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l = length / 2
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x = center[0]
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y = center[1]
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p0 = [-l + x, -l + y]
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p1 = [-l + x, l + y]
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p2 = [l + x, l + y]
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p3 = [l + x, -l + y]
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return startSketchOn('XY')
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|> startProfileAt(p0, %)
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|> line(endAbsolute = p1)
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|> line(endAbsolute = p2)
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|> line(endAbsolute = p3)
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|> line(endAbsolute = p0)
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|> close()
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|> extrude(length = length)
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}
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width = 20
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fn transform(i) {
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return {
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translate = [0, 0, -i * width],
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rotation = {
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angle = 90 * i,
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// Rotate around the overall scene's origin.
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origin = "global"
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}
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}
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}
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myCubes = cube(width, [100, 100])
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|> patternTransform(4, transform, %)
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```
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```js
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// Parameters
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r = 50 // base radius
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h = 10 // layer height
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t = 0.005 // taper factor [0-1)
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// Defines how to modify each layer of the vase.
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// Each replica is shifted up the Z axis, and has a smoothly-varying radius
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fn transform(replicaId) {
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scale = r * abs(1 - (t * replicaId)) * (5 + cos(replicaId / 8))
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return {
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translate = [0, 0, replicaId * 10],
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scale = [scale, scale, 0]
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}
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}
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// Each layer is just a pretty thin cylinder.
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fn layer() {
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return startSketchOn("XY")
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// or some other plane idk
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|> circle({ center = [0, 0], radius = 1 }, %, $tag1)
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|> extrude(length = h)
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}
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// The vase is 100 layers tall.
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// The 100 layers are replica of each other, with a slight transformation applied to each.
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vase = layer()
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|> patternTransform(100, transform, %)
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```
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```js
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fn transform(i) {
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// Transform functions can return multiple transforms. They'll be applied in order.
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return [
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{ translate = [30 * i, 0, 0] },
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{ rotation = { angle = 45 * i } }
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]
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}
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startSketchOn('XY')
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|> startProfileAt([0, 0], %)
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|> polygon({
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radius = 10,
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numSides = 4,
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center = [0, 0],
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inscribed = false
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}, %)
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|> extrude(length = 4)
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|> patternTransform(3, transform, %)
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```
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